Overwatch 2 Patch February 10, 2026 Notes
2026-02-10 - Season 1: Conquest Patch Notes
This Overwatch 2 patch includes 63 buffs, 44 nerfs, and 209 rework/adjustments.
Hero balance changes
- D.Va - nerf - Base Health reduced from 375 to 325. (5v5) Total reduced from 700 to 650
- D.Va - nerf - Total reduced from 700 to 650
- D.Va - nerf - Base Health reduced from 300 to 250. (6v6) Total reduced from 600 to 550
- D.Va - nerf - Total reduced from 600 to 550
- Mauga - neutral - Ammo generation now grants 150 ammo instantly instead of over time.
- Orisa - buff - Cooldown increased from 8 to 10 seconds.
- Orisa - neutral - Fixed animation issues when charging Javelin.
- Reinhardt - neutral - Removed.
- Reinhardt - neutral - While using Barrier Field, passive health regeneration triggers 75% sooner.
- Roadhog - buff - Resource maximum duration increased from 2.5 to 3 seconds.
- Roadhog - buff - Overhealth maximum increased from 250 to 300.
- Sigma - nerf - Barrier health reduced from 700 to 650.
- Sigma - nerf - Barrier health conversion rate reduced from 50% to 40%.
- Winston - neutral - Removed.
- Winston - neutral - Winston gains 10% movement speed for each enemy damaged by his primary fire, up to 30%.
- Wrecking Ball - neutral - Removed.
- Wrecking Ball - neutral - Press Ultimate within 5 seconds after using Minefield to deploy 7 additional mines.
- Zarya - nerf - Primary fire maximum damage per second reduced from 190 to 175.
- Zarya - neutral - Removed.
- Zarya - neutral - Moved from Major to Minor.
- Zarya - nerf - Movement speed bonus reduced from 25% to 20%.
- Zarya - neutral - No longer requires being above 50 energy.
- Zarya - neutral - While a Barrier is active, dealing damage with Particle Cannon’s beam generates energy.
- Anran - buff - Impact damage increased from 4 to 5
- Anran - buff - Maximum ammo increased from 8 to 10
- Anran - nerf - Maximum vertical height reduced by 20%
- Anran - neutral - Added "Hold to use Inferno Rush" hero option
- Anran - nerf - Cooldown decreased from 10 to 8 seconds
- Anran - neutral - Cleansing effect removed
- Ashe - neutral - Removed.
- Ashe - nerf - Knocking an enemy back with Coach Gun briefly allows it to be used again with 25% reduced knockback.
- Cassidy - nerf - Cooldown reduced from 6 to 5 seconds.
- Cassidy - neutral - Removed.
- Cassidy - neutral - Combat Roll heals 15 health for each bullet reloaded.
- Echo - buff - Movement speed bonus increased from 10% to 20%.
- Freja - neutral - Removed.
- Freja - neutral - Moved from Major to Minor.
- Freja - nerf - Updraft gains an additional charge but has 20% reduced height.
- Hanzo - neutral - Removed
- Hanzo - neutral - Moved from Major to Minor.
- Hanzo - nerf - Attack speed reduced from 25% to 20%.
- Hanzo - nerf - Duration reduced from 2 to 1.5 seconds.
- Hanzo - neutral - Press Reload to ready an explosive frost arrow that slows enemies by 35% for 3 seconds.
- Pharah - neutral - Removed.
- Pharah - neutral - After using a movement ability, the next primary fire shoots two spiraling mini-rockets, each dealing 40 damage.
- Reaper - neutral - No longer cleanses on use.
- Soldier: 76 - neutral - Added: Using Helix Rockets no longer interrupts primary fire during Tactical Visor.
- Soldier: 76 - neutral - Removed.
- Soldier: 76 - buff - Helix Rocket projectile speed increased by 50%.
- Sombra - neutral - No longer detects enemies below half health.
- Sombra - neutral - Now reveals enemy ultimate abilities on nameplates.
- Sombra - neutral - Removed.
- Sombra - neutral - Hacked health packs grant allies 25% movement speed and 50 overhealth for 4 seconds.
- Torbjörn - neutral - Removed.
- Torbjörn - neutral - Molten Core activates Overload.
- Tracer - nerf - Damage reduced from 6 to 5.75.
- Tracer - buff - Gains the increased global projectile size (0.04 meters).
- Tracer - buff - Blink distance increased by 20%.
- Tracer - neutral - Removed.
- Tracer - neutral - Moved from Minor to Major.
- Vendetta - buff - Health increased from 150 to 175.
- Vendetta - nerf - Armor reduced from 125 to 100.
- Vendetta - buff - Cooldown increased from 6 to 7 seconds.
- Vendetta - neutral - Projected Edge costs 25% less energy.
- Vendetta - neutral - Moved from Minor to Major.
- Vendetta - neutral - Removed.
- Widowmaker - buff - Damage increased from 50 to 75 over its duration.
- Widowmaker - neutral - Removed.
- Widowmaker - neutral - Scoped shots can charge up to 125%, piercing enemies when fully charged.
- Baptiste - neutral - Moved from Major to Minor.
- Baptiste - nerf - Attack speed reduced from 25% to 20%.
- Baptiste - neutral - Removed.
- Baptiste - buff - Immortality Field radius increased by 30%.
- Baptiste - neutral - Moved from Minor to Major.
- Baptiste - buff - Healing per shot increased from 25 to 40.
- Illari - nerf - Resource regeneration reduced from 43 to 35.
- Illari - buff - Cooldown increased from 7 to 8 seconds.
- Illari - neutral - No longer costs resource.
- Illari - neutral - Now has a 10-second cooldown.
- Kiriko - buff - Projectile speed increased from 18 to 24.
- Kiriko - neutral - No longer cleanses on use.
- Kiriko - buff - Removed increased cooldown recovery buff
- Kiriko - buff - Movement speed buff duration increased from 2 to 4 seconds
- Lifeweaver - buff - Overhealth conversion rate from overhealing increased from 50% to 100%.
- Lifeweaver - neutral - Removed.
- Lifeweaver - neutral - Removed.
- Lifeweaver - neutral - Removed.
- Lifeweaver - neutral - Allies heal 20 health per second while standing on Petal Platform.
- Lifeweaver - buff - Rejuvenating Dash distance increased by 30%.
- Lifeweaver - neutral - Quick Melee with Healing Blossom equipped tosses a seed forward.
- Lifeweaver - neutral - Allies who pick up a seed gain 75 overhealth and 25% movement speed for 5 seconds.
- Mercy - neutral - Removed.
- Mercy - neutral - Health regeneration begins sooner.
- Moira - buff - Focused healing/damage bonus increased from 25% to 30%
- Wuyang - nerf - Passive healing reduced from 25 to 20.
- Wuyang - buff - Beam healing increased from 50 to 55.
- Zenyatta - neutral - Removed.
- Zenyatta - neutral - Zenyatta gains 10% lifesteal against enemies affected by Discord Orb.
- Zenyatta - neutral - A new and accessible way to build your hero and choose your playstyle in Stadium!
- Zenyatta - neutral - Smart Build Recommendations based on your current build.
- Zenyatta - neutral - Bundle Recommendations to get right into the action.
- Zenyatta - neutral - Counter Item suggestions based on the enemy team.
- Zenyatta - neutral - Before dying, temporarily come back to life with 15% Max Life per each [Onslaught] stack and become hindered. (90s Cooldown)
- Zenyatta - buff - [Onslaught]'s maximum stack increases by 1 after earning 2 Eliminations, up to 3.
- Zenyatta - buff - After using [Soaring Slice], holding Overhead swing in air can channel level 1 [Sundering Blade] with 25% increased damage.
- Zenyatta - neutral - After blocking ranged damage, Overhead swing shoots a [Projected Edge] with 50% damage.
- Zenyatta - neutral - [Warding Stance] energy regenerates energy regenerates now even while blocking at 75% rate. For every [Projected Edge] fired, reduce [Whirlwind Dash] and [Soaring Slice] cooldown by 0.7s.
- Zenyatta - buff - [Warding Stance] has 50% increased energy regeneration rate.
- Zenyatta - neutral - After blocking ranged damage, remove [Warding Stance] move speed penalty. Vendetta's next swing becomes an overhead swing.
- Zenyatta - neutral - [Whirlwind Dash] to continue spinning up to 3s for 50% damage after the initial spin.
- Zenyatta - neutral - After [Whirlwind Dash] is finished, it can be reactivated within 3s for 50% damage.
- Zenyatta - neutral - After using [Soaring Strike], overhead strike and [Sundering Blade] gives 30% of damage as temporary Overhealth, up to 100.
- Zenyatta - neutral - Using [Soaring Slice] gives 35% of missing life as Overhealth for 10s.
- Zenyatta - neutral - [Projected Edge] explodes on enemy hit, dealing 20 (AP) damage to enemies within 4m.
- Zenyatta - neutral - 10 Health
- Zenyatta - neutral - +10% Weapon Power
- Zenyatta - neutral - Performing an Overhead swing mid-air drags the hit enemy down to the ground along with Vendetta, dealing 30 (WP) damage on land.
- Zenyatta - neutral - 4000 Cost
- Zenyatta - neutral - 10% Attack Speed
- Zenyatta - neutral - +25% [Palatine Fang] Swing Range
- Zenyatta - neutral - 10000 Cost
- Zenyatta - neutral - 10% Ability Power
- Zenyatta - neutral - After blocking damage, gain 15% Ability Power for 5s.
- Zenyatta - neutral - 5000 Cost
- Zenyatta - neutral - 25 Health
- Zenyatta - neutral - +10% Ability Power
- Zenyatta - neutral - Using [Whirlwind Dash] gives 10% of max life as Overhealth to all allies within 9m.
- Zenyatta - neutral - 6000 Cost
- Zenyatta - neutral - 10 Health
- Zenyatta - neutral - +5% Cooldown Reduction
- Zenyatta - buff - For each enemy hit by [Sundering Blade], reduce [Whirlwind Dash]'s Cooldown by 1s.
- Zenyatta - neutral - 4500 Cost
- Zenyatta - neutral - 25 Health
- Zenyatta - neutral - Gain 5% Ability Power for every [Onslaught] stack. 12000 Cost
- Zenyatta - neutral - +10% Weapon Lifesteal
- Zenyatta - neutral - +15% Ability Lifesteal
- Zenyatta - neutral - [Soaring Slice] heals all allies within line of sight for 150% of the damage dealt over 2s.
- Zenyatta - neutral - 9500 Cost
- Zenyatta - neutral - +10% Ability Power
- Zenyatta - neutral - +10% Ability Lifesteal
- Zenyatta - neutral - [Projected Edge] bounce off surfaces 1 time.
- Zenyatta - neutral - 10000 Cost
- Zenyatta - neutral - +25 Health
- Zenyatta - neutral - The last player to land a killing blow on you becomes a target. Eliminate the target to gain 200 extra Stadium Cash and reset cooldowns.
- Zenyatta - neutral - 4000 Cost
- Zenyatta - neutral - +25 Health
- Zenyatta - neutral - Gain 1 [Onslaught] stack for every 50 damage absorbed with [Warding Stance].
- Zenyatta - neutral - 4000 Cost
- Zenyatta - neutral - +25 Health
- Zenyatta - neutral - After deflecting a melee attack, gain 2% Ultimate Charge.
- Zenyatta - neutral - 4000 Cost
- Zenyatta - neutral - +25 Health
- Zenyatta - neutral - +5% Move Speed
- Zenyatta - neutral - Gain 15% damage reduction if there is only 1 enemy within 6m.
- Zenyatta - neutral - 9000 Cost
- Zenyatta - neutral - +50 Health
- Zenyatta - neutral - Gain 50% damage reduction during dashing using [Whirlwind Dash] or [Soaring Slice].
- Zenyatta - neutral - 9000 Cost
- Zenyatta - neutral - +50 Health
- Zenyatta - neutral - While channeling [Sundering Blade], gain 25 (AP) Overhealth every second, up to 50 (AP).
- Zenyatta - neutral - 9000 Cost
- Zenyatta - neutral - Head Honcho
- Zenyatta - neutral - Incendiary Rounds
- Zenyatta - neutral - Incendiary Blast
- Zenyatta - neutral - Early Detonation
- Zenyatta - neutral - Molten Munitions
- Zenyatta - neutral - Partners in Crime
- Zenyatta - neutral - Tripod
- Zenyatta - neutral - Ironsights
- Zenyatta - neutral - Sidewinder
- Zenyatta - neutral - New
- Zenyatta - neutral - Dealing Scoped Critical Damage burns enemies for 30% additional damage over 3s.
- Zenyatta - neutral - New
- Zenyatta - neutral - Dealing weapon damage to burning enemies restores 1 ammo.
- Zenyatta - neutral - New
- Zenyatta - neutral - After using [Dynamite], reactivating the ability causes it to explode after a 0.5 second delay. [Dynamites] that explode mid-air burn for 1s longer.
- Zenyatta - neutral - Converted to Power (was Epic Ability Hero Item)
- Zenyatta - neutral - Removed +15% Ability Power
- Zenyatta - buff - [Dynamite] has 40% increased Blast Radius and burns 25% faster.
- Zenyatta - neutral - New
- Zenyatta - buff - For 2.5s after [Coach Gun] knocks you airborne, gain 20% increased attack speed and fall more slowly while aiming.
- Zenyatta - neutral - New
- Zenyatta - neutral - After [B.O.B.] charges, reactivate Ultimate to charge again. Eliminations reset the charge and add 2s duration.
- Zenyatta - neutral - Changed from "Using [Coach Gun] reloads 2 Ammo. [The Viper]'s next 2 hits deal 40(AP) additional damage over 3s" to "Using [Coach Gun] reloads 25% of your Ammo. The restored shots burn enemies for 40(WP) over 3s".
- Zenyatta - nerf - Additional mini dynamites damage decreased to 50% reduced damage (Down from 30% reduced damage).
- Zenyatta - neutral - New
- Zenyatta - neutral - +25 Health
- Zenyatta - neutral - +5% Weapon Power
- Zenyatta - neutral - When your [Dynamite] explodes, gain 30% Attack Speed and 15% Move Speed for 3s.
- Zenyatta - neutral - 4000 Cost
- Zenyatta - neutral - Rarity changed to Epic (was Rare)
- Zenyatta - nerf - Cost increased to 10000 (Up from 4000)
- Zenyatta - neutral - Added +50 Health
- Zenyatta - neutral - Removed 50 Health
- Zenyatta - neutral - Added 10% Ability Power
- Zenyatta - neutral - +10% Ability Power
- Zenyatta - neutral - [Coach Gun] applies Burning, dealing 75 damage over 5s.
- Zenyatta - neutral - Added +5% Cooldown Reduction
- Zenyatta - neutral - Added +50 Health
- Zenyatta - buff - Removed "[Coach Gun] has 50% increased self knockback"
- Zenyatta - neutral - Added "Gain 15% Damage Reduction while Airborne"
- Zenyatta - neutral - Powers are now granted in rounds 1, 2, 4, and 6
- D.Va - rework - Redesigned: [Boosters] knockback applies burn that deals 60 damage over 3s.
- Doomfist - buff - Max Life Overhealth gained per second increased from 3% to 5%.
- Doomfist - buff - Self Heal increased from 5% to 8% of Max Life per second.
- Doomfist - nerf - Cooldown reduced from 12s to 10s.
- Doomfist - nerf - Cooldown reduced from 12s to 10s.
- Doomfist - buff - Maximum impact damage increased from 150 to 200.
- Doomfist - neutral - Now triggers Overhealth from The Best Defense
- Doomfist - buff - Cost reduced to 10000 (Down from 12000).
- Orisa - nerf - Redesigned: When you Overheat, [Javelin Spin] cooldown is reduced by 100%.
- Orisa - neutral - Barrier is now quickly thrown in front of Orisa instead of being thrown towards where Orisa is aiming.
- Orisa - buff - Added: [Energy Javelin] hit also reduces cooldown by 15%.
- Reinhardt - buff - Lava duration increased from 1s to 2s.
- Reinhardt - neutral - Added 25% Starting Ultimate Charge.
- Reinhardt - buff - Removed "For each additional enemy [Fire Strike] damages beyond the initial target, reduce [Fire Strike] cooldown by 5%."
- Reinhardt - neutral - Added "Hitting an Airborne target above 3m burns them for 20% of Fire Strike damage over 3s."
- Sigma - neutral - Added: [Experimental Barrier] heals 100 (AP) health when [Accretion] projectile passes through.
- Sigma - neutral - Added: [Kinetic Grasp] also gives overhealth to allies in line of sight.
- Sigma - nerf - Added: [Accretion]'s cooldown is reduced by 25% on direct hit.
- Sigma - nerf - Hypersphere damage decreased from 100% to 50%.
- Winston - neutral - Jump Pack cooldown is triggered again with max cooldown when using Primal Slam
- Winston - neutral - Rarity changed to Epic (Previously Rare)
- Winston - nerf - Cost increased to 10000 (Up from 6000)
- Winston - buff - Health increased to 50 (Up from 25)
- Winston - neutral - Rarity changed to Rare (Previously Epic)
- Winston - buff - Cost decreased to 4000 (Down from 9000)
- Winston - nerf - Armor decreased to 25 (Down from 50)
- Freja - nerf - Mini Bola damage decreased to 40% reduced (Down from 30% reduced)
- Freja - nerf - Bola damaging zone bonus damage decreased to 20% (Down from 30%)
- Freja - nerf - Bonus Shot damage decreased to 50% reduced (Down from 33% reduced)
- Genji - buff - Deflected projectile speed bonus increased from +50% to +200%
- Genji - buff - Auto-targeting duration increased from 1.5s to 2s
- Genji - neutral - Added: +50% Primary fire projectile speed
- Reaper - neutral - [Death Blossom] can now be canceled while being casted after using [Shadow Step].
- Sojourn - buff - Cost decreased to 4000 (Down from 4500)
- Sojourn - buff - Cost decreased to 10000 (Down from 12000)
- Sojourn - buff - Cost decreased to 10000 (Down from 11000)
- Sojourn - buff - Cost decreased to 3750 (Down from 5500)
- Sojourn - buff - Cost decreased to 4000 (Down from 4500)
- Sojourn - buff - Cost decreased to 4050 (Down from 5000)
- Lúcio - buff - Free cast window increased from 2s to 3s
- Lúcio - buff - Free cast effectiveness increased to 70% reduced (Up from 75% reduced).
- Lúcio - neutral - Now also triggers on Gadget Use
- Lúcio - neutral - Added "Restore 10% Max Ammo" after Ability and Gadget Use
- Lúcio - buff - Triggered Sound Barrier Overhealth increased to 80% reduced (Up from 85% reduced)
- Lúcio - buff - Cost reduced to 9000 (Down from 9500)
- Mercy - nerf - Baseline Damage Boost reduced from 30% to 20%
- Mercy - nerf - Additional Chain effectiveness reduced from 35% to 30%
- Mercy - buff - No longer resets Buff duration when switching between Pistol and Staff
- Mercy - neutral - Added "Dealing 1000 [Caduceus Blaster] damage restores 1 charge of Resurrect."
- Mercy - buff - Changed to "After swapping to [Caduceus Blaster], deal 20% increased damage and gain 20% Weapon Lifesteal for 1s for every 1s you spent tethered, up to 15s." from "Every 1s your Staff is attached, [Caduceus Blaster] gains +3% Attack Speed (stacks 10 times) until reloading or swap to your Staff."
- Mercy - buff - No longer resets Buff duration when reloading or when switching between Pistol and Staff
- Mercy - buff - Cost reduced to 9000 (Down from 10000)
- Moira - neutral - Now earns 8.3% less currency from Damage and Healing
- Moira - nerf - Reduced capacity of bonus orb to 60% reduced (Down from 50% reduced)
- Moira - buff - Multi-targeting duration increased from 3s to 4s
- Moira - buff - Ultimate Charge per target passed through increased from 5% to 8%
- Zenyatta - neutral - Removed: +15% Ability Power
- Zenyatta - neutral - Added: Gain 15% Ability Power for each enemy discorded
- Zenyatta - neutral - Added: Gain 30% Move Speed when you respawn.
- Zenyatta - neutral - Removed.
- Zenyatta - nerf - Reduced Overhealth gained from 75 to 50
- Zenyatta - nerf - Reduced Overhealth Duration from 3s to 2s
- Zenyatta - neutral - Rarity changed to Rare (Up from Common)
- Zenyatta - nerf - Cost increased to 3750 (Up from 1000)
- Zenyatta - neutral - Effect changed to "After taking damage from an Airborne enemy above 3m, gain 50 Overhealth for 3s (8s Cooldown)" from "After taking damage beyond 20m, gain 50 Overhealth for 3s (15s cooldown)."
- Zenyatta - neutral - New
- Zenyatta - neutral - +25 Armor
- Zenyatta - neutral - +5% Move Speed
- Zenyatta - neutral - After taking damage from an enemy within 5m, knockback all enemies within 6m and gain 75 Overhealth for 3s (15s Cooldown)
- Zenyatta - neutral - 4000 Cost
- Zenyatta - neutral - Removed 5% Move Speed
- Zenyatta - neutral - Removed 25 Shield
- Zenyatta - neutral - Added 25 Armor
- Zenyatta - neutral - Removed 25 Health
- Zenyatta - neutral - Added 25 Armor
- Zenyatta - buff - Damage reduction and damage boost against last enemy who dealt a final blow to you increased from 10% to 15%
- Zenyatta - neutral - Added 25 Health
- Zenyatta - neutral - New
- Zenyatta - neutral - +25 Health
- Zenyatta - neutral - +5% Weapon Power
- Zenyatta - neutral - +5% Ability Power
- Zenyatta - buff - Damage applies 30% Overhealth Reduction for 3s and reduces enemy's existing Overhealth by 30% (5s Cooldown)
- Zenyatta - neutral - 9000 Cost
- Zenyatta - neutral - Removed
- Zenyatta - neutral - Rarity changed to Epic (Up from Rare)
- Zenyatta - nerf - Cost increased to 9500 (Up from 3750)
- Zenyatta - buff - Shields increased from 25 to 50
- Zenyatta - neutral - Added +10% Ability Damage Reduction
- Zenyatta - nerf - Removed "While you have Shields, take 15% reduced Ability Damage and gain 5% Ability Power"
- Zenyatta - buff - Added "While you have Shields, gain 5% Ability Damage Reduction. Your Shields regenerate 33% faster."
- Zenyatta - nerf - Maximum Overhealth from Lifesteal reduced from 100 to 50
- Zenyatta - neutral - Added 50 Health
- Zenyatta - nerf - Max Health, Armor, and Shields % reduced from 15% to 10%
- Zenyatta - neutral - Rarity changed to Epic (Up from Rare)
- Zenyatta - nerf - Cost increased to 10500 (Up from 4500)
- Zenyatta - buff - Armor increased from 25 to 50
- Zenyatta - neutral - Added +10% Weapon Damage Reduction
- Zenyatta - neutral - Removed "While you have Armor, take 10% less Weapon Damage and gain 5% Attack Speed"
- Zenyatta - neutral - Added "When an enemy deals Weapon Damage to your Armor, reduce their Attack Speed by 10% for 3s."
- Zenyatta - buff - Hinder Range increased from 4m to 6m
- Zenyatta - neutral - Added 50 Armor
- Zenyatta - neutral - Removed 10% Bonus Max Health, Armor, and Shields
- Zenyatta - neutral - Fixed an issue that caused Supports to hear the Healing Ping sound effect when another support was pinging a different injured hero on their team that needed healing.
- Zenyatta - neutral - Fixed an issue preventing some Career Profile Customization options from being expanded or collapsed with a controller.
- Zenyatta - neutral - Fixed an issue where Junkerqueen would incorrectly receive ultimate charge when self-healing with wounds created by Rampage.
- Zenyatta - neutral - Fixed an issue with Wuyang where he would not receive assist credit for healing.
- Zenyatta - neutral - Fixed an issue with Anran where disabling her Inferno Rush ability in a Custom Game would also disable her Dancing Blaze ability.
- Zenyatta - neutral - Fixed an issue with Anran where her ammunition was not affected by the “Ammunition Clip Size Scalar” in a Custom Game.
- Zenyatta - neutral - Fixed an issue that caused Reinhardt’s Earthshatter to deal half damage against a Fortified Orisa when at melee range.
- Zenyatta - neutral - Highlights are once again working correctly in Stadium.
- Zenyatta - nerf - Fixed an issue where Freja's Windwalker Boots was sometimes decreasing Ability Power.
- Zenyatta - buff - Fixed an issue where Booster Jets duration wouldn't reset if ability was used during buff duration.
- Zenyatta - neutral - Fixed an issue where Doomfist's Power Matrix item didn't charge energy for Overpowered 3rd lvl punch
- Zenyatta - neutral - Fixed an issue where Mercy's Tethered Tourniquet didn't properly work with Serenity when healing full health allies.