
Orisa
Tank
Meta trend
Base stats
Health
300
Armor
300
Shields
0
Total HP
600
Abilities
Automatic heat based weapon.
Launch your javelin at an enemy to stun and knock them back. More effective if the enemy hits a wall.
Gain temporary health, reducing all damage taken and becoming unstoppable.
Spin your javelin to destroy projectiles and block melee attacks, while also pushing enemies and increasing forward speed.
Sweep in enemies and anchor down, gaining the effects of Fortify and charging up a surge of damage. Use Q to unleash the surge early.
Patch history
Removed.
Energy Javelin's knockback is increased by 25% and its wall impact damage is increased by 15.
Critical damage increased to 100% (Up from 75%).
Reworked to Power.
Now increases Weapon Damage instead of granting Weapon Power.
Max Damage reduced to 30% (Down from 40%).
Reworked to Item.
Added 15% Weapon Lifesteal.
Attack Speed during Fortify increased to 15% (Up from 10%).
Added 10000 Cost.
Added "[Energy Javelin] critical hits reduce an additional 1.5s".
Can now impact allies.
When impacting allies, target receives 100 healing and their move speed is increased by 25% for 3s.
When activated, Orisa charges forward while still Fortified.
Reactivating Fortify ends Orisa's charge.
Fortify lasts for 1 additional second after charge ends.
Charge knocks enemies out of the way.
When aimed upward, allows Orisa to fly upwards.
Critical Damage increased to 75% (Up from 50%).
Max Weapon Power based on Heat increased to 40% (Up from 30%).
"While [Fortify] is active, reduce Heat generated by 90% and gain 10% Attack Speed."
"[Energy Javelin] can crit for 50% bonus damage. [Energy Javelin] can be charged for up to 200% projectile speed and pierces enemies at full power."
Removed.
Reworked from "After [Fortify] ends, gain Shields equal to 50% of the damage received during [Fortify] up to 150. Resets when you next use [Fortify]" to "After [Fortify] ends, gain Shields equal to 60% of Weapon Damage dealt during [Fortify], up to 200. Resets when you next use [Fortify]".
Removed.
Removed.
Added "Gain 3% Ultimate Charge for each enemy pulled."
Reworked to Power.
"While using [Javelin Spin] and [Terra Surge], gain Free Flight and 20% Move Speed, but [Terra Surge] deals 50% reduced damage."
Removed.
Cost increased to 11000 (Up from 4000).
Rarity increased to Epic (Up from Rare).
10% Weapon Lifesteal
"Gain Weapon Power based on [Heat] up to 30%"
10000 Cost.
Cost reduced to 10000 (Down from 11000).
Added 50 Armor.
Ability Power reduced to 10% (Down from 15%).
No longer generates Heat on Energy Javelin use.
Energy Javelin Cooldown Reduction on hit increased to 20% (Up from 15%).
Max Life Heal reduced to 5% (Down from 10%).
Heal Duration reduced to 2s (Down from 3s).
Cost increased to 5000 (Up from 4000).
Removed 20% Ability Lifesteal.
Healing reduced from 8% of Max Life per second to 5% of Max Life per second.
Bonus damage decreased from 25% to 10%.
Attack Speed stat bonus decreased from 10% to 5%.
Cost increased from 4000 to 5000.