← All patches
August 11, 2026August 11, 2026

Reign of Talon - Season 4: Heroes of Busan

+37-34~44

VERDICT

Too early to tell — verdicts unlock after August 18, 2026 (stats are a 7-day rolling average, so the meta needs a full week of post-patch matches).

TANK CHANGES

9 heroes
DominaBUFF

Barrier health increased from 450 to 500.

Barrier health450→500
DoomfistBUFF

Damage increased from 50 to 60.

Damage50→60
HazardNERF

Ultimate cost increased by 7%.

Ultimate cost+7%
HazardExplosive Impalements - Major PerkNEUTRAL

Reduced the number of Bonespur hits required from 14 to 12.

number of Bonespur hits required14→12
MaugaCombat Fuel – Major PerkBUFF

Overhealth gained per shot increased from 3 to 4.

Overhealth gained per shot3→4
MaugaCombat Fuel – Major PerkNERF

Cooldown increased from 5 to 6 seconds. (5v5)

Cooldown5→6
OrisaCharged Javelin – Major PerkNERF

Removed.

OrisaHeavy Javelin - Major PerkNEW

Energy Javelin's knockback is increased by 25% and its wall impact damage is increased by 15.

Energy Javelin's knockback is+25%and its wall impact damage is+15by 25% and its wall impact damage is increased+15
WinstonBUFF

Ultimate cost reduced by 6%.

Ultimate cost-6%
WinstonRevitalizing Barrier – Major PerkBUFF

Healing increased from 30 to 35.

Healing30→35
D.VaFacetankingREWORK

Reworked from "[Defense Matrix] heals you for 30% of the damage it blocks" to "When you mitigate 150 damage with [Defense Matrix], heal yourself for 15% of that damage and all other allies within 6m for 25% of that damage".

D.VaFocused FusionBUFF

Added "when dealing Weapon damage to enemies beyond 8m, [Defense Matrix] recovers 33% faster".

D.VaIgnition BurstNERF

Damage reduced to 40 (Down from 60).

Damage60→40
D.VaIgnition BurstNERF

Duration reduced to 2s (Down from 3s).

Duration3s→2sDurationnow 2
D.VaMEKA Evac ShieldNEW

"+50% [Call Mech] Radius. When ejecting or re-entering your [Mech], grant Overhealth equal to 20% of Max Life for 5s".

D.VaMEKA EjectorREWORK

Reworked from Express Detonation.

D.VaMEKA EjectorBUFF

Changed from "+50% [Call Mech] Radius. [Self-Destruct] explodes 15% faster" to "[Self-Destruct] explodes 25% faster and costs 50% less Ultimate Charge but deals 75% reduced damage and only grants 75% Ultimate Charge after detonation".

D.VaStat BoostBUFF

Changed from "During the first 2s of [Boosters], [Defense Matrix] recovers 125% faster" to "[Boosters] damage grants 0.5s [Booster] Duration and restores 5% [Defense Matrix] Resource and heals 5% Max Life".

D.VaTokki SlamNEUTRAL

Now scales from Max Life instead of Max Shields and Armor.

D.VaTokki SlamNEUTRAL

Scaling reduced to 15% (Down from 25%).

Scaling25%→15%Scalingnow 15
D.VaTokki SlamNEUTRAL

Now counts as [Boosters] damage.

D.VaNano Cola™ NitrousNEUTRAL

25 Health.

D.VaNano Cola™ NitrousNEUTRAL

5% Weapon Power.

D.VaNano Cola™ NitrousNEUTRAL

"While ejected from your [Mech], gain 20% Move Speed, 10% Attack Speed, and 50% Max Ammo".

D.VaNano Cola™ NitrousNEUTRAL

5000 Cost.

D.VaMatrix EmpowermentNEW

10% Attack Speed

D.VaMatrix EmpowermentNEW

"When you mitigate 150 damage with [Defense Matrix], deal 20% increased Weapon Damage for 3s".

D.VaVesuvius ProtocolNERF

Removed.

D.VaD.Mon's DetonatorREWORK

Reworked from Dae-Hyun's Detonator.

D.VaD.Mon's DetonatorBUFF

Changed from "If your [Mech] detonates while mid-air, increase [Self-Destruct] explosion damage and range by 100%" to "During [Self-Destruct], if your [Mech] detonates while mid-air or deals [Boosters] damage, [Self-Destruct] explodes 100% larger and causes enemies to take 50% more damage for 5s".

D.VaRobo-BowlingNEW

25 Armor.

D.VaRobo-BowlingNEW

15% Ability Power.

D.VaRobo-BowlingNEW

During [Self-Destruct], [Boosters] move 50% faster, deal 300% bonus damage, and knock up enemies.

D.VaSolo SpecNERF

Removed.

D.VaMEKA Exo SuitREWORK

Reworked from Busan Blaster.

D.VaMEKA Exo SuitNEUTRAL

Changed from "Ability: Use [Secondary Fire] while de-meched to fire an explosive piercing shot that deals 80 damage" to "While ejected from your [Mech], hold [Jump] to fly and hold [Secondary Fire] to fire an explosive shot that deals up to 80 damage and slows enemies by 30% for 3s".

OrisaCritical ChargerBUFF

Critical damage increased to 100% (Up from 75%).

Critical damage75%→100%Critical damagenow 100
OrisaOR-15 EscalatorREWORK

Reworked to Power.

OrisaOR-15 EscalatorNEUTRAL

Now increases Weapon Damage instead of granting Weapon Power.

OrisaOR-15 EscalatorNERF

Max Damage reduced to 30% (Down from 40%).

Max Damage40%→30%Max Damagenow 30
OrisaCore CoolingREWORK

Reworked to Item.

OrisaCore CoolingBUFF

Added 15% Weapon Lifesteal.

Weapon Lifesteal+15%
OrisaCore CoolingBUFF

Attack Speed during Fortify increased to 15% (Up from 10%).

Attack Speed during Fortify10%→15%Attack Speed during Fortifynow 15
OrisaCore CoolingNERF

Added 10000 Cost.

Cost+10000
Orisa3D-Printed LanceNEUTRAL

Added "[Energy Javelin] critical hits reduce an additional 1.5s".

RamattraVengeful VortexNERF

Detonation bonus damage reduced to 25 (Down from 50).

Detonation bonus damage50→25
RamattraInsatiable SpiralNERF

Ravenous Vortex bonus damage reduced to 15% (Down from 30%).

Ravenous Vortex bonus damage30%→15%Ravenous Vortex bonus damagenow 15
ZaryaBlastproof BootsNERF

Cost increased to 9000 (Up from 3750).

Cost3750→9000

DAMAGE CHANGES

10 heroes
CassidyEven the Odds – Minor PerkNERF

Removed.

CassidyGiddy Up - Minor PerkNEW

After using Combat Roll, Cassidy gains a 60% movement speed boost that decays over 1.5 seconds.

EchoAerial Munitions - Minor PerkNEW

Echo has infinite ammo during Flight.

EchoHigh Beams – Major PerkNERF

Removed.

EchoFocused Rush - Major PerkNEUTRAL

Moved from Minor to Major Perk.

EchoFocused Rush - Major PerkBUFF

Focusing Beam's range is increased by 8 meters and movement speed is increased by 25% when active.

Focusing Beam's range is+8meters and movement speed is+25%by 8 meters and movement speed is increased+25%
EchoFocused Rush - Major PerkBUFF

Range increased from 6 to 8 meters.

Range6→8
EchoFocused Rush - Major PerkBUFF

Movement speed increased from 15% to 25%.

Movement speed15%→25%
EmreBUFF

Ultimate cost reduced by 6%.

Ultimate cost-6%
EmreSuppressive Security – Minor PerkBUFF

Slow duration increased from 1 to 1.5 seconds.

Slow duration1→1.5
GenjiBUFF

Ultimate cost reduced by 6%.

Ultimate cost-6%
PharahNERF

Cooldown increased from 7 to 8 seconds.

Cooldown7→8
TracerChronal Dash – Minor PerkNERF

Removed.

TracerTemporal Regen - Minor PerkNEW

Passive health regeneration triggers 50% faster.

TracerTemporal Regen - Minor PerkNEW

Cooldown reduced from 13 to 12 seconds.

Cooldown13→12
VendettaBUFF

Cooldown on spawn reduced from 7 to 3 seconds.

Cooldown on spawn7→3
VentureBUFF

Ultimate cost reduced by 8%.

Ultimate cost-8%
VentureDeep Burrow – Minor PerkNEUTRAL

Drill Dash distance is increased from 50% to 75%.

Drill Dash distance is50%→75%
VentureCovered in Dirt – Major PerkBUFF

Total amount of shields gained increased from 30 to 40.

Total amount of shields gained30→40
AsheB.O.B Jr.NERF

Ultimate Cost reduction increased to 60% (Up from 50%).

Ultimate Cost reduction50%→60%Ultimate Cost reductionnow 60
JunkratBingo - Epic Weapon Hero Item.NEW

10% Weapon Power

JunkratBingo - Epic Weapon Hero Item.NEW

"[Frag Launcher] Direct Hits without bouncing reduce cooldown of all abilities by 20%".

JunkratBingo - Epic Weapon Hero Item.NEW

11000 Cost.

TracerImpulsiveNERF

Pulse Bomb Damage decreased to 70% reduced (Down from 60% reduced).

Pulse Bomb Damagenow 70%

SUPPORT CHANGES

8 heroes
Jetpack CatNERF

Ultimate cost increased by 7%.

Ultimate cost+7%
Jetpack CatBUFF

Base movement speed increased from 5.5 to 6 meters per second.

Base movement speed5.5→6
Jetpack CatNEUTRAL

Air acceleration increased from 7.7 to 9.5.

Air acceleration7.7→9.5
Jetpack CatHeadbutt – Major PerkNERF

Removed.

Jetpack CatPurrfect Form - Major PerkNEW

Each pulse of Purr contains 3 waves.

Jetpack CatPurrfect Form - Major PerkNEW

Movement speed bonus reduced from 40% to 30%.

Movement speed bonus40%→30%
JunoNEUTRAL

Target lock on minimum time reduced from 0.5 to 0.35 seconds.

Target lock on minimum time0.5→0.35
LifeweaverNEUTRAL

Can now be manually cancelled with the Jump input after 0.6 seconds.

LifeweaverNERF

Base pull speed reduced from 30 to 25 meters per second.

Base pull speed30→25
LifeweaverNERF

Targets pulled from further than 15 meters move slower and accelerate over time.

LifeweaverNEUTRAL

New general hero setting added for disabling Life Grip cancel controls.

MizukiQuickstep – Major PerkNERF

Movement speed gained reduced from 25% to 20%.

Movement speed gained25%→20%
MizukiQuickstep – Major PerkNEUTRAL

Projectile size reduced from 0.35 to 0.3.

Projectile size0.35→0.3
MizukiQuickstep – Major PerkNERF

Cooldown increased from 11 to 12 seconds.

Cooldown11→12
WuyangNEUTRAL

Maximum degrees increased from 10 to 15 degrees.

Maximum degrees10→15
ZenyattaDiscordant Repair – Minor PerkBUFF

Lifesteal increased from 10 to 15%.

Lifesteal10→15%
AnaArtsy DartsyBUFF

Added "Landing a scoped [Sleep Dart] reduces its cooldown by 5s".

its cooldown-5s
AnaArtsy DartsyNEUTRAL

75 base damage now only applies to scoped [Sleep Dart].

AnaArtsy DartsyBUFF

Increased base damage now works with Comfy Cloud.

AnaDream FieldBUFF

Max Life heal increased to 20% (Up from 15%).

Max Life heal15%→20%Max Life healnow 20
Jetpack CatPurr-sistenceNERF

Increased duration for each Purr target reduced to 10% (Down from 15%).

Increased duration for each Purr target15%→10%duration for each Purr target reduced15%→10%Increased duration for each Purr targetnow 10duration for each Purr target reducednow 10
Jetpack CatPurr-sistenceNERF

Max increased duration reduced to 50% (Down from 75%).

Max increased duration75%→50%duration reduced75%→50%Max increased durationnow 50duration reducednow 50
Jetpack CatTow-BeansNEUTRAL

Now triggers off of any damage instead of just Ability damage.

Jetpack CatRecycling RoundsNEUTRAL

Added 20% [Purr] Cooldown Reduction.

Jetpack CatPurr-imeter ExpanderNERF

Cost increased to 11000 (Up from 10000).

Cost10000→11000
Jetpack CatFuel PodBUFF

Cost reduced to 5000 (Down from 10000).

Cost10000→5000
KirikoFleet FootBUFF

Added "cooldown is reduced by 20% when used without a target".

Added "cooldown is-20%
KirikoFoxy FireworksNEUTRAL

Empowered shots increased to 5 (Up from 3).

Empowered shots3→5
KirikoKeen KunaiNERF

Cooldown refund increased to 25% (Up from 20%).

Cooldown refund20%→25%Cooldown refundnow 25
WuyangBifurcationBUFF

Duration increased to 5s (Up from 4s).

Duration4s→5sDurationnow 5
WuyangPaindropsNEUTRAL

Empowered shots increased to 3 (Up from 2).

Empowered shots2→3
WuyangPaindropsBUFF

Damage per extra Orb increased to 30% (Up from 20%).

Damage per extra Orb20%→30%Damage per extra Orbnow 30
WuyangAquajet AmplifierBUFF

Cost reduced to 10000 (Down from 12000).

Cost12000→10000
WuyangTidekeeper's ConnectorNERF

Cost increased to 11000 (Up from 10000).

Cost10000→11000
WuyangTidekeeper's ConnectorNEUTRAL

Added 10% Ability Power.

Ability Power+10%
WuyangTidekeeper's ConnectorNERF

Cooldown reduction every 1s increased to 0.5s (Up from 0.3s).

Cooldown reduction every 1s0.3s→0.5sCooldown reduction every 1snow 0.5
WuyangWave LanceNERF

Cost increased to 12000 (Up from 10000).

Cost10000→12000
WuyangWave LanceNEUTRAL

Weapon Power increased to 20% (Up from 10%).

Weapon Power10%→20%Weapon Powernow 20
WuyangHydro MenderNERF

Removed.

WuyangOceanic OintmentBUFF

Cost reduced to 3750 (Down from 4000).

Cost4000→3750
WuyangHydration BreakNEW

50 Shields.

WuyangHydration BreakNEW

"When you use [Rushing Torrent], place Passive [Restorative Stream] on yourself with 25% reduced healing".

WuyangHydration BreakNEW

9000 Cost.

NON-HERO CHANGES

58
Damage > Battle Pass RevampNEUTRAL

Choose your path through the Battle Pass. You no longer need to unlock every reward in a fixed linear order.  You can choose which rewards you want to pursue first and can change tracks anytime after completion of the Intro track.

Damage > Battle Pass RevampBUFF

Swap for a skin you want more. Once per Battle Pass, swap one Battle Pass skin for a curated skin from the seasonal Swap Pool.

Damage > Battle Pass RevampBUFF

A more modern Battle Pass experience. A brand refreshed UI helps modernize Battle Pass progression and immerse you in the world of Overwatch with custom theming and appearance.

Damage > Battle Pass RevampBUFF

More flexibility, same seasonal value. Battle Pass Revamp keeps the core reward chase intact while giving you more agency over how to progress and what to prioritize.

Damage > Shooting Star: My MEKA ManiaNEUTRAL

The MEKA Squad have long been the pride of South Korea and the city of Busan, and now their stars are on the rise!

Damage > Shooting Star: My MEKA ManiaBUFF

Choose a MEKA Squad member to support! Gain access to their Rewards pass that includes themed cosmetics, loot boxes, and more!

Damage > Shooting Star: My MEKA ManiaNEUTRAL

Completing a reward pass for a MEKA pilot contributes a Vote for them on the Global Leaderboard. At the end of the event, a special Player Card will unlock, gifted to all players who participated in the Event, and featuring the pilot who obtained the most votes

Damage > Shooting Star: My MEKA ManiaNEUTRAL

Complete all five of the MEKA Squad pilots' reward passes to unlock a bonus sixth reward pass!

Damage > Shooting Star: My MEKA ManiaNEUTRAL

Tune into Shooting Star: My MEKA Mania and make your vote count from August 11–31!

Damage > World Cup Cheer RallyNEUTRAL

Play matches to earn Cheers through completing challenges from Sept 1st to Sept 14th.

Damage > World Cup Cheer RallyNEUTRAL

Check out the World Cup Cheer Rally event page where you can Cheer for your favorite Conference: AMER, ASIA, or EMEA. Each Conference has their own rewards to earn as a thank you for supporting them - lootboxes, Battle Pass XP, and awesome cosmetics!

Damage > World Cup Cheer RallyNEUTRAL

At the end of the event the Conference with the most Cheers will be declared the global winner. The winning Conference will unlock a themed weapon charm for anyone who participated in the event. Look out for a special easter egg in future maps!

Damage > In-Combat Feedback ImprovementsNERF

Team Status Indicator: A new counter above the Kill Feed shows how many teammates and enemies are alive on the battlefield. For allies, a progress bar shows when they are respawning after being eliminated. This feature can be disabled under Gameplay -> HUD -> Show Team Status Indicator.  This feature also has an experimental setting that's set to "Respawn Time" by default called "Walkback Calculation Progress Bar". If you're feeling adventurous, try changing this setting to "Dynamic", which includes an estimate of how long it will take your allies to get back to the fight. Be sure to let us know what you think!

Damage > In-Combat Feedback ImprovementsNEUTRAL

New Stat - Protects: Added a new stat to the game similar to Saves which tracks when a player has mitigated significant damage near allies. Players will be notified with a new Activity Feed callout when they successfully Protect (or are Protected by) a teammate. Additionally, there will be a new Daily Challenge centered around Protects.

Damage > In-Combat Feedback ImprovementsNEUTRAL

Updated Stat - Saves: We've included additional abilities and situations as Saves that were not previously tracked. Clutch overhealth from abilities will now count towards a save if it prevents a teammate from being eliminated. Jetpack Cat can also score a Save with a last-second tether after a teammate has been pushed off a cliff. Additionally, we are reducing the Daily Challenge requirement for Saves from 12 to 10.

Damage > In-Combat Feedback ImprovementsBUFF

Healing and Status HUD visual updates: Made some improvements to how healing and player status are displayed on the HUD. Improved VFX for healing, status effect icons, and critical damage will give players a much clearer indication of when their health is being affected by healing and abilities. Improved health bar VFX for supports will give them a better indication of how their healing and abilities are aiding allies.

Damage > In-Combat Feedback ImprovementsNEUTRAL

Multi-Kill celebration: Added new callouts and new VO to celebrate when anyone scores a multi-kill (from 2x upwards). New icons will display in the Activity Feed and in the Kill Feed.

Damage > In-Combat Feedback ImprovementsNEUTRAL

Percentage Damage Dealt: Brought back an indicator on the Activity Feed which tells you what % of the damage you contributed to an elimination.

Damage > Ping System RefactorBUFF

The ping system has undergone a major technical refactor under the hood that makes the system approximately 1.5x more efficient on average, but up to 30x more efficient in some edge cases, while also using considerably less memory.

Damage > Challenges UpdatesNEUTRAL

The requirements for the Daily Challenge "Untouchable" have been reduced to 5 eliminations instead of 10.

The requirements for the Daily Challenge "Untouchable" have beennow 5
Damage > Movie Player UpdatesNEUTRAL

Various movie players (including the narrative viewer) now have the ability to seek.

Damage > Movie Player UpdatesNEUTRAL

With a mouse, you can seek to any point in a movie, and with controller/keyboard you can skip +- 10s.

Damage > Movie Player UpdatesNEUTRAL

Many movie players will also now remember your progress after leaving and returning to the same video.

Damage > New Skill Tier - Emerald (Ranks Redistributed)NEUTRAL

A new Rank has been added between Platinum and Diamond called Emerald. As we've shown in the past, the majority of our players are in Gold and Platinum, so adding a new Rank closer to the middle of the skill curve gives many players a better sense of Rank identity, a new goal to achieve, and increases fidelity in assessing skill for many players.

Damage > New Skill Tier - Emerald (Ranks Redistributed)NEUTRAL

Titles and Weapon Charms for Emerald have been added.

Damage > New Skill Tier - Emerald (Ranks Redistributed)BUFF

This Rank Redistribution primarily focuses on moving players that were Platinum and Diamond into Emerald, but the highest Divisions of Champion will now also be more exclusive.

Damage > Rank Distribution IndicatorNEUTRAL

A new UI element has been added to the Competitive Overview that shows how your Rank compares to all other players in a given queue.

Damage > Team Drives (Experimental)NEUTRAL

Like Drives, Team Drives are limited-time events that award Competitive Points and a unique new visual reward! Unlike Drives, any time you win a match in a Team Drive, you'll be automatically grouped with all winning players. Why stay chained to the other gladiators and not just leave the group? Because each consecutive win as a team grants a big increasing bonus to Fame (similar to Drive Score) that will launch you through the Gladiator Ranks toward completion. You'll keep your individual bonus if you leave the group to queue again solo, but you won't benefit from the bonuses of all the other winners you just played with. You can also create your own full stacks and play only with friends if you want. There's also an option found under Social → General → Groups called "Enable Auto-Grouping on Team Drive Wins" that you can turn Off if you prefer to avoid grouping altogether, but the event will be much harder to complete solo since you won't benefit from other winners nearly as often.

Damage > Team Drives (Experimental)NEUTRAL

While Gladiator Ranks are very similar to Checkpoints from Drives, a Team Drive can only be completed by passing The Trail, requiring players to win 3 out of their last 4 matches.

Damage > Team Drives (Experimental)NEUTRAL

Instead of awarding Signatures that attach to your name plate, Team Drives award Player Card Frames that are visible where your Player Card is visible.

Damage > Team Drives (Experimental)NEUTRAL

The first 10,000 players to complete the Team Drive by finishing The Trial will unlock a temporary dynamic title showing the order that they completed the event in. Can your stack be the #1 Gladiators? These titles will be unlocked at the end of the Team Drive.

Damage > Team Drives (Experimental)NEUTRAL

The first Team Drive will take place September 4th 11 AM PT - September 7th 11 AM PT, in the days leading up to the mid-season patch.

Damage > Challenger Score TuningNEUTRAL

Grandmaster 2 - Increased from 175 to 200

Grandmaster 2 -175→200
Damage > Challenger Score TuningNEUTRAL

Grandmaster 1 - Increased from 200 to 250

Grandmaster 1 -200→250
Damage > Challenger Score TuningNEUTRAL

Champion 5 - Increased from 250 to 350

Champion 5 -250→350
Damage > Challenger Score TuningNEUTRAL

Champion 4 - Increased from 300 to 450

Champion 4 -300→450
Damage > Challenger Score TuningNEUTRAL

Champion 3 - Increased from 400 to 550

Champion 3 -400→550
Damage > Challenger Score TuningNEUTRAL

Champion 2 - Increased from 550 to 700

Champion 2 -550→700
Damage > Challenger Score TuningNEUTRAL

Champion 1- Increased from 700 to 900

Champion 1-700→900
Damage > Roster UpdatesNEUTRAL

Added D.Mon to the Tank roster (Subrole: Stalwart).

Damage > SubrolesNERF

Additional healing from health packs reduced from 75 to 50.

Additional healing from health packs75→50
Damage > ShionNERF

Ground launch detection radius reduced from 1.5 to 1 meter.

Ground launch detection radius1.5→1
Support > GeneralNEUTRAL

Fixed an issue where Brigitte’s Inspiring Strike perk failed to provide its intended instant healing effect.

Support > GeneralNEUTRAL

Fixed an issue that caused Mizuki’s Katashiro’s Return to not trigger when the return point was positioned too close to the payload.

Support > GeneralNEUTRAL

Fixed an issue preventing Execution from appearing as a toggleable option in Custom Game settings.

Support > GeneralNEUTRAL

Fixed an issue where the challenge “A Wee Minidin” had become unintentionally difficult to complete.

Support > GeneralNEUTRAL

Fixed an issue that prevented Reaper from queueing a reload while actively firing Dire Triggers.

Support > GeneralNEUTRAL

Fixed an issue where the Survivor sub‑role incorrectly triggered its passive healing effect without a corresponding movement ability.

Support > GeneralNEUTRAL

Fixed an issue where Doomfist’s Survival of the Fittest perk was not granting the correct amount of Max Overhealth.

Support > GeneralNEUTRAL

Fixed an issue with Hanzo's Frost Arrow Perk that would occur when activated on a controller.

Support > StadiumNEUTRAL

In a previous update, fixed an issue where Vortex Vial didn't grant the proper amount of Health.

Support > StadiumNEUTRAL

In a previous update, fixed an issue where Three Tap Tommygun didn't work properly on D.Va.

Support > StadiumNEUTRAL

In a previous update, fixed an issue where Friendly Fissure with Asteroid Smash wouldn't have any falloff damage.

Support > StadiumNEUTRAL

In a previous update, fixed an issue where Lucio's Nano Boop item combined with Reverb was dealing more damage than intended.

Support > StadiumNEUTRAL

Fixed an issue where D.Va could reset her boosters cooldown by destroying barriers and deployable when using MEKA Punch.

Support > StadiumNEUTRAL

Fixed an issue where Junkrat's Bango Power would override the burn from Lithium Alloy.

Support > StadiumNEUTRAL

Fixed an issue where Junkrat's Refreshing Radiation item removed the cooldown reduction from Successful Heist.

Support > StadiumNEUTRAL

Fixed an issue where Skyline Nanite wasn't working properly with DOTs.