
D.Va
Tank
Meta trend
Base stats
Health
325
Armor
325
Shields
0
Total HP
650
Abilities
Automatic short-range spread weapons.
Automatic weapon.
Fly in the direction you are facing.
Block projectiles in an area in front of you.
Launch a volley of explosive rockets.
Eject and overload your mech, causing it to explode after a short time.
Call down a new mech.
Eject out of your mech when it is destroyed.
Patch history
Reworked from "[Defense Matrix] heals you for 30% of the damage it blocks" to "When you mitigate 150 damage with [Defense Matrix], heal yourself for 15% of that damage and all other allies within 6m for 25% of that damage".
Added "when dealing Weapon damage to enemies beyond 8m, [Defense Matrix] recovers 33% faster".
Damage reduced to 40 (Down from 60).
Duration reduced to 2s (Down from 3s).
"+50% [Call Mech] Radius. When ejecting or re-entering your [Mech], grant Overhealth equal to 20% of Max Life for 5s".
Reworked from Express Detonation.
Changed from "+50% [Call Mech] Radius. [Self-Destruct] explodes 15% faster" to "[Self-Destruct] explodes 25% faster and costs 50% less Ultimate Charge but deals 75% reduced damage and only grants 75% Ultimate Charge after detonation".
Changed from "During the first 2s of [Boosters], [Defense Matrix] recovers 125% faster" to "[Boosters] damage grants 0.5s [Booster] Duration and restores 5% [Defense Matrix] Resource and heals 5% Max Life".
Now scales from Max Life instead of Max Shields and Armor.
Scaling reduced to 15% (Down from 25%).
Now counts as [Boosters] damage.
25 Health.
5% Weapon Power.
"While ejected from your [Mech], gain 20% Move Speed, 10% Attack Speed, and 50% Max Ammo".
5000 Cost.
10% Attack Speed
"When you mitigate 150 damage with [Defense Matrix], deal 20% increased Weapon Damage for 3s".
Removed.
Reworked from Dae-Hyun's Detonator.
Changed from "If your [Mech] detonates while mid-air, increase [Self-Destruct] explosion damage and range by 100%" to "During [Self-Destruct], if your [Mech] detonates while mid-air or deals [Boosters] damage, [Self-Destruct] explodes 100% larger and causes enemies to take 50% more damage for 5s".
25 Armor.
15% Ability Power.
During [Self-Destruct], [Boosters] move 50% faster, deal 300% bonus damage, and knock up enemies.
Removed.
Reworked from Busan Blaster.
Changed from "Ability: Use [Secondary Fire] while de-meched to fire an explosive piercing shot that deals 80 damage" to "While ejected from your [Mech], hold [Jump] to fly and hold [Secondary Fire] to fire an explosive shot that deals up to 80 damage and slows enemies by 30% for 3s".
Moved from minor perk to base kit.
After calling mech, nearby teammates gain 50 temporary overhealth.
Now converts every 100 damage absorbed to an additional 10 Self-Destruct damage.
Secondary fire now launches a grenade.
Ultimate charge generation rate increased by 20%.
Shield conversion reduced from 150 to 100.
Added "+50% [Call Mech] Radius."
Bonus Explosion Damage increased to 375% (Up from 325%).
Reworked to Power.
Reworked to Power.
Reworked from "When you eject from your Mech, gain [Nano Boost] for 4s" to "While ejected from your [Mech], gain 40% increased Max Life and 30% Move Speed".
Removed.
Removed.
Added 10% Ability Lifesteal.
Cost reduced to 9000 (Down from 10000).
Removed 20% Ability Power.
Added 50 Armor.
Explosive damage reduced to 60 (Down from 80).
Can now generate Ultimate Charge.
Cost increased to 9000 (Up from 4000).
Rarity increased to Epic (Up from Rare).
Removed 15% Ability Lifesteal.
Added 15% Starting Ultimate Charge and 25 Armor.
Removed.
Cost reduced to 10000 (Down from 12000).
Ability Power reduced to 10% (Down from 15%).
No longer triggers while airborne.
Winston – Jump Pack
D.Va – Boosters
Hazard – Violent Lunge
Wrecking Ball – Grappling Claw
Doomfist – Rocket Punch
Heal amount reduced from 60 to 50.
Impact damage reduced from 3 to 2.