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D.Va

D.Va

Tank

D TIER45.2% win · 8.4% pick

Meta trend

+0.4July 14, 2026August 12, 2026
Meta strength — the signal behind the tier badge (win rate + pick rate). Dashed lines mark balance patches that changed D.Va: buff · nerf · rework.

Base stats

Health

325

Armor

325

Shields

0

Total HP

650

Abilities

Fusion Cannons

Automatic short-range spread weapons.

DPS: ~164Spread: ~3.5m
Light Gun

Automatic weapon.

Damage: 14/shotFire Rate: 6.67/s
Boosters

Fly in the direction you are facing.

Damage: 25/contactCooldown: 5s
Defense Matrix

Block projectiles in an area in front of you.

Duration: 3sCooldown: 1s
Micro Missiles

Launch a volley of explosive rockets.

Damage: 2–6/missileCooldown: 7s
Self-Destruct

Eject and overload your mech, causing it to explode after a short time.

Damage: 1000 maxRadius: 20m
Call Mech

Call down a new mech.

Eject!ULTIMATE

Eject out of your mech when it is destroyed.

Patch history

August 11, 2026August 11, 2026
FacetankingREWORK

Reworked from "[Defense Matrix] heals you for 30% of the damage it blocks" to "When you mitigate 150 damage with [Defense Matrix], heal yourself for 15% of that damage and all other allies within 6m for 25% of that damage".

Focused FusionBUFF

Added "when dealing Weapon damage to enemies beyond 8m, [Defense Matrix] recovers 33% faster".

Ignition BurstNERF

Damage reduced to 40 (Down from 60).

Damage60→40
Ignition BurstNERF

Duration reduced to 2s (Down from 3s).

Duration3s→2sDurationnow 2
MEKA Evac ShieldNEW

"+50% [Call Mech] Radius. When ejecting or re-entering your [Mech], grant Overhealth equal to 20% of Max Life for 5s".

MEKA EjectorREWORK

Reworked from Express Detonation.

MEKA EjectorBUFF

Changed from "+50% [Call Mech] Radius. [Self-Destruct] explodes 15% faster" to "[Self-Destruct] explodes 25% faster and costs 50% less Ultimate Charge but deals 75% reduced damage and only grants 75% Ultimate Charge after detonation".

Stat BoostBUFF

Changed from "During the first 2s of [Boosters], [Defense Matrix] recovers 125% faster" to "[Boosters] damage grants 0.5s [Booster] Duration and restores 5% [Defense Matrix] Resource and heals 5% Max Life".

Tokki SlamNEUTRAL

Now scales from Max Life instead of Max Shields and Armor.

Tokki SlamNEUTRAL

Scaling reduced to 15% (Down from 25%).

Scaling25%→15%Scalingnow 15
Tokki SlamNEUTRAL

Now counts as [Boosters] damage.

Nano Cola™ NitrousNEUTRAL

25 Health.

Nano Cola™ NitrousNEUTRAL

5% Weapon Power.

Nano Cola™ NitrousNEUTRAL

"While ejected from your [Mech], gain 20% Move Speed, 10% Attack Speed, and 50% Max Ammo".

Nano Cola™ NitrousNEUTRAL

5000 Cost.

Matrix EmpowermentNEW

10% Attack Speed

Matrix EmpowermentNEW

"When you mitigate 150 damage with [Defense Matrix], deal 20% increased Weapon Damage for 3s".

Vesuvius ProtocolNERF

Removed.

D.Mon's DetonatorREWORK

Reworked from Dae-Hyun's Detonator.

D.Mon's DetonatorBUFF

Changed from "If your [Mech] detonates while mid-air, increase [Self-Destruct] explosion damage and range by 100%" to "During [Self-Destruct], if your [Mech] detonates while mid-air or deals [Boosters] damage, [Self-Destruct] explodes 100% larger and causes enemies to take 50% more damage for 5s".

Robo-BowlingNEW

25 Armor.

Robo-BowlingNEW

15% Ability Power.

Robo-BowlingNEW

During [Self-Destruct], [Boosters] move 50% faster, deal 300% bonus damage, and knock up enemies.

Solo SpecNERF

Removed.

MEKA Exo SuitREWORK

Reworked from Busan Blaster.

MEKA Exo SuitNEUTRAL

Changed from "Ability: Use [Secondary Fire] while de-meched to fire an explosive piercing shot that deals 80 damage" to "While ejected from your [Mech], hold [Jump] to fly and hold [Secondary Fire] to fire an explosive shot that deals up to 80 damage and slows enemies by 30% for 3s".

June 30, 2026June 30, 2026
Bunny Power – Minor PerkNEUTRAL

Moved from minor perk to base kit.

Team Leader – Minor PerkNEW

After calling mech, nearby teammates gain 50 temporary overhealth.

Team Leader – Minor PerkNEW

Now converts every 100 damage absorbed to an additional 10 Self-Destruct damage.

Team Leader – Minor PerkNEW

Secondary fire now launches a grenade.

Team Leader – Minor PerkNEW

Ultimate charge generation rate increased by 20%.

Ultimate charge generation rate+20%
June 16, 2026June 16, 2026
Shield System – Major PerkNERF

Shield conversion reduced from 150 to 100.

Shield conversion150→100
Express DetonationNEUTRAL

Added "+50% [Call Mech] Radius."

Legendary LoadoutBUFF

Bonus Explosion Damage increased to 375% (Up from 325%).

Bonus Explosion Damage325%→375%Bonus Explosion Damagenow 375
Multitask ModREWORK

Reworked to Power.

Nano Cola NitrousREWORK

Reworked to Power.

Nano Cola NitrousREWORK

Reworked from "When you eject from your Mech, gain [Nano Boost] for 4s" to "While ejected from your [Mech], gain 40% increased Max Life and 30% Move Speed".

Party ProtectorNERF

Removed.

Ultrawide MatrixNERF

Removed.

Mastermind's MitigatorBUFF

Added 10% Ability Lifesteal.

Ability Lifesteal+10%
Busan BlasterBUFF

Cost reduced to 9000 (Down from 10000).

Cost10000→9000
Busan BlasterNEUTRAL

Removed 20% Ability Power.

Ability Power-20%
Busan BlasterBUFF

Added 50 Armor.

Armor+50
Busan BlasterNERF

Explosive damage reduced to 60 (Down from 80).

Explosive damage80→60
Busan BlasterNEUTRAL

Can now generate Ultimate Charge.

Dae-Hyun's DetonatorNERF

Cost increased to 9000 (Up from 4000).

Cost4000→9000
Dae-Hyun's DetonatorNEUTRAL

Rarity increased to Epic (Up from Rare).

RarityRare→Epic
Dae-Hyun's DetonatorNERF

Removed 15% Ability Lifesteal.

Ability Lifesteal-15%
Dae-Hyun's DetonatorBUFF

Added 15% Starting Ultimate Charge and 25 Armor.

Starting Ultimate Charge and 25 Armor+15%
Macro MissileNERF

Removed.

Onslaught OrdnanceBUFF

Cost reduced to 10000 (Down from 12000).

Cost12000→10000
Onslaught OrdnanceNEUTRAL

Ability Power reduced to 10% (Down from 15%).

Ability Power15%→10%Ability Powernow 10
May 12, 2026May 12, 2026
Initiator SubroleNEUTRAL

No longer triggers while airborne.

Initiator SubroleNEUTRAL

Winston – Jump Pack

Initiator SubroleNEUTRAL

D.Va – Boosters

Initiator SubroleNEUTRAL

Hazard – Violent Lunge

Initiator SubroleNEUTRAL

Wrecking Ball – Grappling Claw

Initiator SubroleNEUTRAL

Doomfist – Rocket Punch

Initiator SubroleNERF

Heal amount reduced from 60 to 50.

Heal amount60→50
NERF

Impact damage reduced from 3 to 2.

Impact damage3→2