Overwatch 2 Patch August 26, 2025 Notes
2025-08-26 - Season 18: Stadium Quick Play
This Overwatch 2 patch includes 72 buffs, 15 nerfs, and 449 rework/adjustments.
Hero balance changes
- D.Va - neutral - Removed.
- D.Va - neutral - New Major Perk.
- D.Va - neutral - Press Reload to reduce Fusion Cannon's spread by 75% for 3 seconds.
- Doomfist - neutral - Now updated to where hitting an enemy into a wall with Rocket Punch reloads Hand Cannon and overfills ammo by 2.
- Doomfist - neutral - Removed.
- Doomfist - neutral - New Major Perk.
- Doomfist - neutral - Enemies hit by Seismic Slam are slowed by 30% for 1.5 seconds.
- Doomfist - neutral - Damage absorbed during Power Matrix now provides equivalent Empowered Punch amount to Power Block.
- Hazard - neutral - Now only refills ammo while dealing damage to an enemy.
- Hazard - neutral - Knockback damage reduced from 50 to 40.
- Hazard - neutral - Health reduced from 400 to 350.
- Hazard - neutral - Removed.
- Hazard - neutral - Changed to a Minor Perk.
- Hazard - buff - Violent Leap's range is now only increased by 15% (down from 20%).
- Hazard - neutral - Changed to a Minor Perk.
- Hazard - neutral - Spike Guard's spikes now only gain 25% lifesteal (down from 40%).
- Hazard - neutral - Changed to a Major Perk.
- Hazard - neutral - Now drains additional resource before base resource.
- Hazard - neutral - New Major Perk
- Hazard - neutral - Bonespur hits mark targets with spikes. Quick Melee and Violent Leap's Slash detonate them for 40 explosive damage.
- Junker Queen - neutral - Removed.
- Junker Queen - neutral - New Minor Perk.
- Junker Queen - neutral - Gain Unstoppable and refresh all cooldowns when using Rampage.
- Junker Queen - neutral - Removed.
- Junker Queen - buff - When recalling Jagged Blade, its radius is increased by 100% and it deals 30 additional impact damage.
- Mauga - neutral - Removed.
- Mauga - neutral - Igniting enemies with Incendiary Chaingun grants 50 overhealth.
- Orisa - neutral - Removed.
- Orisa - neutral - Removed.
- Orisa - neutral - New Minor Perk.
- Orisa - neutral - Regenerate 100 health per second while charging Terra Surge.
- Orisa - neutral - New Minor Perk.
- Orisa - neutral - While Fortify is active. Orisa has no move speed reduction and no heat generation.
- Ramattra - neutral - No longer interrupts horizontal momentum when first affecting a target. Nemesis Form
- Ramattra - neutral - Bonus armor reduced from 300 to 250.
- Ramattra - neutral - Block ability now triggers a 1-second cooldown.
- Ramattra - neutral - Removed.
- Ramattra - neutral - New Minor Perk.
- Ramattra - neutral - While Nemesis Form is active, eliminations extend the duration by 1 second, half that during Annihilation.
- Reinhardt - neutral - Removed.
- Reinhardt - neutral - New Minor Perk.
- Reinhardt - neutral - Distance travelled while using Charge regenerates your Barrier Field by 150 per second.
- Reinhardt - neutral - Removed.
- Reinhardt - neutral - New Major Perk.
- Reinhardt - buff - For each enemy you hit with Fire Strike, gain 2 seconds of 25% increased attack speed.
- Roadhog - neutral - Reverted to classic Primary and Secondary Fire functionality.
- Roadhog - neutral - Primary Fire no longer includes a volley of 4 extra large, long-ranged projectiles.
- Roadhog - buff - Number of projectiles for Primary Fire increased from 16 to 25.
- Roadhog - neutral - Damage per pellet for Primary Fire reduced from 6.25 to 6.
- Roadhog - neutral - Secondary Fire initial volley no longer crits.
- Roadhog - neutral - Ability removed.
- Roadhog - neutral - Moved from Secondary Fire to Ability 2.
- Roadhog - neutral - The option to toggle on the ability is now on by default.
- Roadhog - neutral - Added Ability 1, Primary Fire, and Secondary Fire as additional cancel buttons while toggled.
- Roadhog - neutral - Minimum time before cancelable reduced from 0.8 to 0.6 seconds.
- Roadhog - neutral - Removed.
- Roadhog - neutral - New Minor Perk.
- Roadhog - neutral - Extend the range of Scrap Gun's secondary fire by 50% and tighten its burst spread by 25%.
- Roadhog - neutral - Removed.
- Roadhog - neutral - New Major Perk.
- Roadhog - neutral - Gain overhealth based on how far you pull enemies with Chain Hook, up to 250.
- Sigma - neutral - Removed.
- Sigma - neutral - New Minor Perk.
- Sigma - neutral - 50% of Hyperspheres' damage restores Experimental Barrier's health.
- Winston - neutral - Removed.
- Winston - neutral - New Minor Perk.
- Winston - neutral - Winston now throws his Barrier Projector forward when used.
- Wrecking Ball - neutral - Removed.
- Wrecking Ball - neutral - Adaptive Barrier generates a 1.4 second barrier on activation, consuming 50 overhealth.
- Zarya - neutral - Removed.
- Zarya - neutral - New Minor Perk.
- Zarya - neutral - Hits with Particle Cannon's secondary fire generate 3 energy.
- Ashe - neutral - Removed.
- Ashe - neutral - New Minor Perk.
- Ashe - neutral - After using Dynamite, pressing E again causes it to detonate after a 0.5 second delay.
- Bastion - neutral - Removed.
- Bastion - neutral - New Minor Perk.
- Bastion - neutral - Refresh the cooldown of A-36 Tactical Grenade when changing configurations.
- Cassidy - neutral - Base health reduced from 275 to 250.
- Cassidy - neutral - Removed.
- Cassidy - neutral - Changed to a Minor Perk.
- Cassidy - nerf - Now reduces the damage from both Flashbangs by 40% (up from 30%).
- Cassidy - neutral - New Major Perk.
- Cassidy - rework - Peacekeeper's secondary fire is replaced with a piercing shot that inflicts bleeding. Combat Roll and Deadeye reset its cooldown.
- Echo - neutral - Removed.
- Echo - neutral - New Minor Perk.
- Echo - buff - Focusing Beam's range is increased by 4 meters and movement speed is increased by 10% when active.
- Echo - neutral - New Minor Perk.
- Echo - neutral - Duplicate starts with 50% of its ultimate charge.
- Echo - neutral - The damage reduction has been removed from all sticky bombs fired.
- Freja - neutral - Removed.
- Freja - neutral - Removed.
- Freja - neutral - New Minor Perk.
- Freja - neutral - Direct hits with Take Aim reveal enemies to Freja for 3 seconds.
- Freja - neutral - New Minor Perk.
- Freja - buff - Quick Dash distance is increased by 20%.
- Freja - neutral - Removed.
- Freja - neutral - New Major Perk.
- Freja - neutral - After using Updraft, heal for 30 health per second until Freja touches the ground.
- Genji - neutral - Removed.
- Genji - neutral - New Minor Perk.
- Genji - buff - Quick Melee reduces the cooldown of Swift Strike by 3 seconds.
- Genji - neutral - Now Swift Strike deals 25 additional damage over time if the enemy is below half health.
- Hanzo - neutral - New Minor Perk.
- Hanzo - buff - Arrow hits reduce the cooldown of Lunge by up to 1 second, based on charge.
- Hanzo - neutral - Removed.
- Hanzo - neutral - Changed to a Major Perk.
- Hanzo - neutral - Now on first ricohet, Storm Arrows split into 5 shots dealing 33% damage and bounce 1 extra time.
- Junkrat - neutral - Removed.
- Junkrat - neutral - New Minor Perk.
- Junkrat - neutral - Killing blows with Concussion Mine restore one charge.
- Junkrat - neutral - Removed.
- Junkrat - neutral - New Major Perk.
- Junkrat - buff - After launching with Concussion Mine, Junkrat gains 35% increased attack speed for 3 seconds.
- Mei - neutral - Removed.
- Mei - neutral - Removed.
- Mei - neutral - New Minor Perk.
- Mei - buff - Allies within Blizzard gain 25% increased movement speed and heal for 50 health per second.
- Mei - neutral - New Minor Perk.
- Mei - neutral - Double jumping creates a small ice pillar that launches Mei into the air.
- Pharah - neutral - Removed.
- Pharah - neutral - New Major Perk.
- Pharah - neutral - Concussive Blast reveals targets to Pharah for 3 seconds. During this, the next direct Rocket Launcher hit per target deals 30% extra damage.
- Reaper - neutral - Removed.
- Reaper - neutral - New Minor Perk.
- Reaper - buff - Shadow Step's cast time and cooldown are 25% faster, but the range is reduced by 25%.
- Sojourn - neutral - Base health reduced from 250 to 225.
- Sojourn - buff - Primary fire shots-per-second increased from 15 to 16.
- Sojourn - nerf - Cooldown decreased from 8 to 7 seconds.
- Sojourn - neutral - Removed.
- Sojourn - neutral - New Minor Perk.
- Sojourn - neutral - Enemies hit by Disruptor Shot are slowed by 25%.
- Sojourn - neutral - Removed.
- Sojourn - neutral - New Major Perk.
- Sojourn - neutral - While sliding, Power Slide generates up to 50 energy.
- Soldier: 76 - neutral - Removed.
- Soldier: 76 - neutral - New Minor Perk.
- Soldier: 76 - neutral - Helix Rockets cooldown is reduced by 80% during Tactical Visor.
- Soldier: 76 - buff - Now changed so that Stim Pack replaces Biotic Field and now heals Soldier: 76 for 30 health per second and gains 20% increased attack speed for 5 seconds.
- Sombra - neutral - Removed.
- Sombra - neutral - New Major Perk.
- Sombra - neutral - Hacked health packs provide up to 50 overhealth to Sombra.
- Symmetra - neutral - Removed.
- Symmetra - neutral - Changed to a Minor Perk.
- Symmetra - buff - Now only increases the range of Photon Projector's primary fire by 20% regardless of the charge level of the beam.
- Symmetra - neutral - New Major Perk.
- Symmetra - neutral - Teleporter gains the option to create a forward moving barrier instead. Pressing E again slows down the barrier's movement.
- Torbjörn - neutral - Removed.
- Torbjörn - neutral - New Minor Perk.
- Torbjörn - buff - Move 20% faster while Forge Hammer is equipped.
- Tracer - buff - Cooldown increased from 12 to 13 seconds.
- Tracer - neutral - Removed.
- Tracer - neutral - New Minor Perk.
- Tracer - neutral - Melee hits grant 20 ammo.
- Venture - neutral - Removed.
- Venture - neutral - New Minor Perk
- Venture - neutral - Drill Dash distance is 50% longer while burrowed.
- Venture - neutral - Removed.
- Venture - neutral - New Major Perk.
- Venture - buff - Empower SMART Excavator with E to increase its maximum projectile range by 100% for 4 seconds.
- Widowmaker - neutral - Removed.
- Widowmaker - neutral - New Minor Perk.
- Widowmaker - buff - Scoped shots charge 100% faster for 2 seconds after using Grappling Hook.
- Widowmaker - neutral - Removed.
- Widowmaker - neutral - New Major Perk.
- Widowmaker - neutral - Vemon Mine now fires poison darts at enemies within 10 meters and remains active after triggered.
- Ana - neutral - New Minor Perk.
- Ana - neutral - Nano Boost grants a 40% movement speed boost to both Ana and her target.
- Ana - neutral - Removed.
- Ana - neutral - Changed to a Major Perk.
- Ana - neutral - Now deals 60 damage and healing (up from 25).
- Baptiste - neutral - Removed.
- Baptiste - neutral - New Minor Perk.
- Baptiste - neutral - Hitting an entire three-round burst reloads a healing projectile. Healing projectile direct hits reloads 3 primary fire ammo.
- Baptiste - neutral - Changed to now using any ability triggers Baptiste's Shoulder Turret, periodically firing up to 3 shots at allies, each restoring 25 health.
- Brigitte - neutral - Removed.
- Brigitte - neutral - New Minor Perk.
- Brigitte - buff - Melee attacks reduce the cooldown of Repair Pack by 0.5 seconds.
- Brigitte - neutral - Removed.
- Brigitte - neutral - New Major Perk.
- Brigitte - buff - Shield Bash grants 30% increased movement speed for 2 seconds. Inspire's healing is instant when activated by Shield Bash.
- Illari - neutral - Removed.
- Illari - neutral - Press Primary Fire while using Solar Rifle's healing beam to consume all energy, healing allies in front of Illari for up to 120 healing.
- Juno - neutral - Removed.
- Juno - neutral - Changed to a Minor Perk.
- Juno - neutral - Cooldown reduction now 1 second (down from 1.5 seconds).
- Juno - neutral - Removed.
- Juno - neutral - New Major Perk.
- Juno - neutral - Martian Overboots can now triple jump.
- Juno - neutral - While Glide Boost is active, Mediblaster fires continuously.
- Kiriko - neutral - Removed.
- Kiriko - neutral - New Major Perk.
- Kiriko - buff - Swift Step grants Kiriko 40% increased attack and reload speed for 2 seconds.
- Kiriko - buff - Projection Suzu now only grants 30% increased movement speed for allies (down from 40%) but now grants 100% increased cooldown recovery.
- Lifeweaver - neutral - Base health reduced from 225 to 200.
- Lifeweaver - neutral - Removed.
- Lifeweaver - neutral - Changed to a Minor Perk.
- Lifeweaver - neutral - Rejuvenating Dash now only adds 20 healing to the next Healing Blossom (down from 40 healing).
- Lifeweaver - neutral - New Major Perk.
- Lifeweaver - neutral - Allies gain 25% attack speed while standing on a raised Petal Platform.
- Lúcio - neutral - Removed.
- Lúcio - neutral - New Minor Perk.
- Lúcio - buff - Wall Riding empowers your next Soundwave, increasing its knockback by 25% and damage by 50%.
- Mercy - neutral - Removed.
- Mercy - neutral - New Minor Perk.
- Mercy - buff - Increases Mercy's travel speed by 15% after cancelling Guardian Angel.
- Moira - neutral - Removed.
- Moira - neutral - Removed.
- Moira - neutral - New Minor Perk
- Moira - neutral - Coalescence can be toggled between pure healing or pure damage, with 25% greater effect.
- Moira - neutral - Changed to a Minor Perk.
- Moira - neutral - The instant healing is reduced to 30 (down from 50 healing).
- Moira - neutral - Removed.
- Moira - neutral - New Major Perk
- Moira - neutral - Reactivating Biotic Orb reverses its direction.
- Moira - neutral - New Major Perk.
- Moira - neutral - Fade lasts 0.5 seconds longer and boosts jump height by 50%.
- Wuyang - neutral - Now available to play in Competitive Play.
- Wuyang - neutral - Quick Melee now interrupts controlling the water orb and channeling Restorative Stream.
- Wuyang - buff - Initial speed boost on activation increased by 50%
- Wuyang - buff - Jump height increased by 2 meters.
- Wuyang - nerf - Decreased maximum range by 5 meters.
- Wuyang - buff - Shockwave drop height increased from 3 to 20 meters.
- Wuyang - nerf - Self-usage time decreased from 0.8 to 0.6 seconds.
- Zenyatta - buff - Ultimate Cost increased by 9%
- Zenyatta - neutral - Removed.
- Zenyatta - neutral - New Minor Perk.
- Zenyatta - neutral - While using Transcendence, apply Discord Orb to all enemies within range.
- Zenyatta - neutral - Removed.
- Zenyatta - neutral - Gain a 2nd Harmony Orb but they both heal for 70% effectiveness.
- Zenyatta - neutral - Stadium Quick Play matches play best of 5, meaning the first team to win 3 rounds wins.
- Zenyatta - neutral - Powers are granted on rounds 1, 2, 3, and 5.
- Zenyatta - buff - Stadium Quick Play uses an accelerated economy allowing players to reach the maximum potential of their builds faster.
- Zenyatta - neutral - Stadium Quick Play uses the same Cross Play grouping and matchmaking rules as Unranked Quick Play.
- Zenyatta - neutral - You can group together with your friends regardless of skill level or input pool for Stadium Quick Play matches.
- Zenyatta - neutral - Stadium Quick Play will feature backfill for whenever a player leaves or disconnects from a match.
- Zenyatta - neutral - If you are backfilling a match, you will be granted a cash amount that is the average to your remaining teammates, and you will have one minute to shop in the Armory and equip powers and purchase items while the current round is playing.
- Zenyatta - neutral - Like in Escort, push your own payload when standing next to or on top of it.
- Zenyatta - neutral - If you contest the opponent's payload, it will stop progress until you are eliminated or pushed away.
- Zenyatta - neutral - A payload that is not being escorted will slowly move backwards.
- Zenyatta - neutral - Teams need to coordinate between both pushing their own payload while also trying to slow down progress of their opponents.
- Zenyatta - neutral - The map features checkpoints on each team's track to guarantee progress once the payload crosses that point.
- Zenyatta - neutral - Whoever reaches the finish line first or pushes their payload the farthest when time expires will claim the win for that round.
- Zenyatta - neutral - Powder Keg Mines - Payload Race - On a lost detour from Route 66, you'll race through a not-so-abandoned mine and go for the gold.
- Zenyatta - neutral - Thames District - Payload Race - Push the payload through the foggy alleys of Kings Row in this exciting showdown.
- Zenyatta - neutral - Oasis Gardens - Control - Return to the gardens of Oasis and play with new jump pads and explore all corners of the popular control map.
- Zenyatta - neutral - New players will need to win 10 Stadium Quick Play matches in order to unlock Stadium Competitive Play.
- Zenyatta - neutral - This requirement does not apply to players that played Stadium in Season 16 and 17.
- Zenyatta - neutral - Players who reach Elite in the Tank role will now receive the Elite Reinhardt Epic Skin.
- Zenyatta - neutral - Players who reach Elite in the Damage role will now receive the Elite Mei Epic Skin.
- Zenyatta - neutral - Players who reach Elite in the Support role will now receive the Elite Ana Epic Skin.
- Zenyatta - neutral - Players who reach All-Star in any role by the end of Season 18 will receive the All-Star D.Va Legendary Skin.
- Zenyatta - neutral - Rookie, Novice, Contender and Elite players will have no grouping restrictions.
- Zenyatta - neutral - Pro players can group within 15 divisions.
- Zenyatta - neutral - All-Star players can group within 10 divisions
- Zenyatta - neutral - Legend players can group within 5 divisions.
- Zenyatta - neutral - Players who have leavers outside of their own group during a Stadium Competitive Play match will have reduced points lost whenever there is a leaver in the match.
- Zenyatta - buff - This compensation will be reduced at higher leagues.
- Zenyatta - neutral - Players who still leave Stadium Competitive Play matches will receive the full loss penalty and be suspended from all Competitive Play modes.
- Zenyatta - neutral - Stadium Points earned or lost from Stadium Competitive Play matches are no longer a fixed amount.
- Zenyatta - buff - Stadium Points earned or lost are now dynamically determined for every match based on your current and predicted rank. This change should help you find your expected rank much faster at the start of every season.
- Zenyatta - buff - Players with larger gaps will progress faster to their predicted league.
- Zenyatta - neutral - Players are protected from rank loss until they get close to their predicted rank, no matter which league they are in.
- Zenyatta - neutral - When a player loses a Competitive game, each individual round now grants Stadium Points toward their rank and Competitive Points.
- Zenyatta - neutral - Loser consolation is disabled for players at All-Star and Legend leagues.
- Zenyatta - neutral - On the in-game scoreboard, Stadium Cash now respects the round and match option. Displaying which option is selected in the scoreboard header and persisted across rounds. Only resetting at the start of a new match.
- Zenyatta - neutral - Improved the third person camera's height smoothing to more naturally adjust as the hero's vertical positioning changes.
- Zenyatta - neutral - Updated the third person camera's local player transparency behavior to fade the hero in and out over a short duration, which previously instantly switched between transparent and opaque.
- Zenyatta - neutral - Updated the third person camera to add a short duration over which the camera's distance from the player is smoothed when there is no longer anything behind the camera previously blocking it.
- Zenyatta - neutral - Updated Reinhardt to no longer force the camera to ground level when first starting to hold up Barrier Field, in either first or third person.
- Zenyatta - neutral - Improved the fidelity of motion of the third person camera as it transitions to new offsets away from the hero.
- Zenyatta - neutral - Aim Assist now works correctly when using third person camera in Stadium.
- Zenyatta - neutral - Players can now access Stadium control and camera settings by a hotkey while on the Hero Select Screen at the start of the match.
- Zenyatta - neutral - There is a new third-person perspective option to show an indicator to whenever you are in melee range of an opponent that can be togged on for each hero in your Stadium control settings.
- Zenyatta - neutral - Added new scoping camera options for Ana and Ashe when playing in third person. Available options now include the existing behavior of zooming into first person, and a new behavior of zooming into an over-the-shoulder view.
- Zenyatta - neutral - A new setting has been added to that will dynamically swap Lucio's third person camera sides when wall riding.
- Zenyatta - neutral - You can now see what weapons, abilities, and passives are affected for each Stadium modification type when you hover over that stat in the detailed build view in the Armory.
- Zenyatta - neutral - Ability detail tooltips are now defaulted to on permanently for all players.
- Zenyatta - neutral - There is now a new Armory footer toggle to quickly display the detailed build view.
- Zenyatta - neutral - Reduced the respawn timer during overtime in Stadium matches by 2 seconds.
- Zenyatta - neutral - Spawn points on Temple of Anubis have been pushed back and now it takes about 1.5 seconds more to reach the objective.
- Zenyatta - neutral - Player Endorsements are now available at the end of Stadium matches.
- D.Va - nerf - Decreased damage to 25% (Down from 30%).
- D.Va - nerf - Decreased healing to 40% (Down from 50%).
- Junker Queen - buff - Increased distance to 25 meters (Up from 15 meters).
- Junker Queen - buff - Increased duration to 2 seconds (Up from 1 seconds).
- Junker Queen - nerf - Decreased charge time to 0.65 seconds (Down from 1 seconds).
- Junker Queen - neutral - Added: Hit enemies are slowed by 35% for 1 seconds.
- Junker Queen - nerf - Decreased duration to 2s. (Down from 3s).
- Junker Queen - neutral - Removed distance condition.
- Junker Queen - buff - Increased heal to 100% (Up from 50%).
- Junker Queen - neutral - Now pulls downward if the enemy is airborne.
- Sigma - neutral - Added: While flying, gain 10% Damage Reduction.
- Sigma - neutral - Added: +15% Ability Lifesteal.
- Winston - neutral - Added to the Stadium Hero roster.
- Winston - buff - Electric damage is increased by 5%. Gain 15% of Electric damage as Overhealth, up to 100.
- Winston - neutral - +20% Tesla Cannon Primary Fire Range.
- Winston - buff - Tesla Cannon's Primary Fire deals 3% increased damage per enemy being hit.
- Winston - nerf - Hits with Tesla Cannon's fully charged secondary fire bounce to all other enemies within 6 meters for 50% reduced damage.
- Winston - neutral - Tesla Cannon's secondary fire can critically hit for 175% damage.
- Winston - neutral - Gain 2% bonus Ultimate Charge per enemy damaged by Jump Pack's landing. While using Jump Pack, gain 5% of Max Life as Overhealth every 1s, up to 100.
- Winston - neutral - Heal for 7% of Max Life per enemy damaged by Jump Pack's landing.
- Winston - neutral - Melee or Jump Eliminations reset Jump Pack cooldown.
- Winston - neutral - For every 25 Armor you have, gain 5% Melee damage.
- Winston - neutral - Activating Barrier Projector attaches an additional, smaller Barrier Projector to Winston with 5% health.
- Winston - neutral - Allies within Barrier Proejctor gain 25 temporary Overhealth every 1 second up to 100.
- Winston - neutral - Enemies within Barrier Projector take 40 Electric damage every 1 second.
- Winston - buff - While using Jump Pack, press jump to quickly slam toward your current facing direction. During Primal Rage slam speed is increased by 50%.
- Winston - neutral - When activating Primal Rage, Winston gains additional Armor equal to 100% of Max Armor.
- Winston - neutral - 10% Weapon Lifesteal (Tesla Cannon).
- Winston - neutral - Gain 15% of damage dealt by Tesla Cannon's secondary fire as Overhealth, up to 100.
- Winston - neutral - Cost: 4,000.
- Winston - neutral - 15% Max Ammo.
- Winston - buff - Tesla Cannon deals 50% more damage to deployable objects, such as turrets and barriers.
- Winston - neutral - Cost: 4,000.
- Winston - neutral - 10% Weapon Power.
- Winston - buff - Barrier Projector grants Winston 10% increased Weapon Power while inside.
- Winston - neutral - Cost: 10,000.
- Winston - neutral - 25% Max Ammo.
- Winston - buff - Tesla Cannon's secondary fire deals 25% increased damage.
- Winston - neutral - Cost: 12,000.
- Winston - neutral - 5% Cooldown Reduction
- Winston - neutral - 5% Move Speed.
- Winston - buff - After activating Jump Pack. Increase Move Speed by 50% for 2 seconds when you next jump.
- Winston - neutral - Cost: 4,000.
- Winston - neutral - 20% Ability Power.
- Winston - buff - Jump Pack's landing area can increase by up to 100% while airborne.
- Winston - neutral - Cost: 11,000.
- Winston - neutral - 10% Cooldown Reduction.
- Winston - neutral - Barrier Projector bursts when it is removed, dealing 25% electric damage to nearby enemies.
- Winston - neutral - 50% Primal Rage duration.
- Winston - neutral - 50% Jump Pack base damage.
- Winston - buff - During Primal Rage, Jump Pack's base damage becomes Electric and can increase up to an additional 100% while airborne.
- Winston - neutral - Cost: 12,000.
- Winston - neutral - 10 Health.
- Winston - neutral - Winning a round awards Winston 2000 bonus cash.
- Winston - neutral - Cost: 3,500.
- Winston - neutral - 25 Health.
- Winston - neutral - Using Jump Pack cleanses all negative effects.
- Winston - neutral - Cost: 4,000.
- Winston - neutral - 25 Armor.
- Winston - nerf - While below 50% Life, take 25% reduced damage from Shotguns, such as Reaper, Junker Queen, and D.Va's Primary Fire.
- Winston - neutral - Cost: 4,000.
- Winston - neutral - 50 Armor.
- Winston - neutral - When exiting Primary Rage, gain 100 Overhealth.
- Winston - neutral - Cost: 9,000.
- Winston - neutral - 50% Barrier Projection duration.
- Winston - buff - Barrier Projector's max health is increased by 300.
- Winston - neutral - Cost: 10,000.
- Winston - neutral - 50 Armor.
- Winston - neutral - Damage received during Jump Pack is reduced by 35%.
- Winston - neutral - Cost: 10,000.
- Ashe - neutral - Remove resets on reload.
- Ashe - nerf - Decreased cap to 15% (Down from 30%).
- Ashe - neutral - Now only heals amount of reloaded ammo when restoring health through Reload Therapy.
- Cassidy - buff - Increased slow duration to 2.5s (Up from 1.5s).
- Cassidy - buff - Added: Flashbang's hinder duration is increased by 50%.
- Cassidy - buff - Increased ultimate charge to 20% (Up from 15%).
- Cassidy - buff - Increased distance to 15m (Up from 9m).
- Cassidy - buff - Added: Deadeye damage charges 35% faster on airborne enemies.
- Freja - buff - Increased income from damage and healing by 11.7%.
- Mei - neutral - Added: Primary fire applies 35% Slow for 1.5s to an airborne enemy.
- Pharah - neutral - Added to the Stadium Hero roster.
- Pharah - neutral - After using Jump Jet, Concussive Blast gains homing and hinders enemies for 1.5 seconds on direct hit.
- Pharah - neutral - Concussive Blast gains 1 extra charge.
- Pharah - neutral - Whenever you knockback an enemy with Concussive Blast, fire 3 homing mini-rockets at them.
- Pharah - neutral - Gain 40% Move Speed during Barrage.
- Pharah - neutral - After using Jet Dash, fire a Barrage with 60% fewer Mini-Rockets.
- Pharah - neutral - Gain 40% Move Speed during Barrage.
- Pharah - buff - Barrage has 50% increased duration.
- Pharah - neutral - Mini-Rockets gain 50% Ability Lifesteal.
- Pharah - buff - Rocket Launcher direct hits grant 10 fuel and reduce your cooldowns by 1 second.
- Pharah - buff - Rocket Launcher direct hits permanently increase your maximum fuel by 2, stacking up to 25 times.
- Pharah - neutral - After using an ability, your next Primary Fire fires 3 rockets that each deal 40% damage.
- Pharah - neutral - Jet Dash gains 50% cooldown reduction but now costs 65 fuel.
- Pharah - neutral - After using Jet Dash, your next Primary Fire locks onto enemies.
- Pharah - neutral - Dealing Weapon Damage grants 5% Move Speed and 3% Attack Speed for 3 seconds, stacking up to 6 times. Direct hits grant double stacks.
- Pharah - neutral - 15% Weapon Power.
- Pharah - neutral - 25% Rocket Launcher Explosion Radius.
- Pharah - neutral - Cost: 11,000
- Pharah - neutral - 20% Weapon Power.
- Pharah - neutral - Rocket Launcher direct hits restore 1 ammo.
- Pharah - neutral - Cost: 13,500.
- Pharah - neutral - 25 Health.
- Pharah - neutral - 5% Cooldown Reduction.
- Pharah - neutral - When you knock yourself back with Concussive Blast, gain 20% Movement Speed for 3 seconds.
- Pharah - neutral - Cost: 4,000.
- Pharah - neutral - 10% Ability Power.
- Pharah - neutral - 25% Mini Rocket Explosion Radius.
- Pharah - neutral - Cost: 4,000.
- Pharah - neutral - 20% Ability Power.
- Pharah - neutral - Concussive Blast slows affected enemies by 20% for 2 seconds.
- Pharah - neutral - Cost: 11,000.
- Pharah - neutral - 25 Health.
- Pharah - neutral - After using Jump Jet or Jet Dash, gain 25 Overhealth for 3 seconds.
- Pharah - neutral - Cost: 4,500.
- Pharah - neutral - 25 Health.
- Pharah - neutral - Hover Jets consume 20% less fuel.
- Pharah - neutral - Cost: 4,500.
- Pharah - neutral - 25 Health.
- Pharah - neutral - 10% Ability Power.
- Pharah - neutral - When you use Barrage, gain 25% of your Max Life as Overhealth for 3 seconds.
- Pharah - neutral - Cost: 11,000.
- Pharah - neutral - 50 Health
- Pharah - neutral - Rocket Launcher direct hits heal 15% of your maximum health over 3 seconds.
- Pharah - neutral - Cost: 12,000.
- Ana - buff - Increased income from damage and healing by 11%.
- Ana - neutral - Set duration to 2s.
- Ana - neutral - Added: +10% Cooldown Reduction
- Brigitte - neutral - Added to the Stadium Hero roster.
- Brigitte - neutral - Use Quick Melee to consume all Repair Pack charges. For each charge, heal 20% of Max Life and gain 5% Attack Speed for 3 seconds. (10 second Cooldown).
- Brigitte - neutral - After using Shield Bash or Whip Shot, your next Rocket Flail swing heals allies within 5 meters for 100% of damage dealt.
- Brigitte - neutral - After using Shield Bash or Whipe Shot, your next Rocket Flail swing hits all enemies around you within 5 meters.
- Brigitte - buff - For each Repair Pack active, increase Repair Pack Healing by 10% and heal yourself for 5% of your Max Life every 1 second.
- Brigitte - buff - Repair Pack duration is increased by 50%. Ability damage extends the duration of all active Repair Packs by 1 second.
- Brigitte - neutral - Ability damage to targets over 10 meters away Burns them for 4% bonus damage for every 1 meter the ability traveled.
- Brigitte - buff - Whip Shot's size is increased by 1 meter and can hit multiple enemies. Inspire lasts 1 second longer when triggered by Whip Shot.
- Brigitte - neutral - After using Shield Bash, heal 33% Barrier Shield Health and trigger Inspire.
- Brigitte - neutral - After using Shield Bash, your next Rocket Flail swing projects a Shield Boomerang that deals 60% Shield Bash damage.
- Brigitte - buff - Increase Barrier Shield size by 60% and Barrier Shield Health by 100%.
- Brigitte - neutral - Shield Bash can hit multiple targets.
- Brigitte - neutral - When Inspire is triggered by an ability, all heroes affected by it gain Overhealth equal to 5% of your Max Life for 5 seconds.
- Brigitte - neutral - +25% Starting Ultimate Charge.
- Brigitte - buff - While Rally is active, trigger Inspire every 1.5 seconds and ability cooldowns refresh 25% faster.
- Brigitte - neutral - 25 Health.
- Brigitte - neutral - 5% Weapon Power.
- Brigitte - neutral - 40% Shield Bash Distance.
- Brigitte - neutral - 4,000 Cost.
- Brigitte - neutral - 25 Health.
- Brigitte - neutral - 5% Ability Power.
- Brigitte - neutral - Repair Pack grants 10% Move Speed to target while active.
- Brigitte - neutral - Cost: 4,000.
- Brigitte - neutral - 15% Ability Power.
- Brigitte - neutral - 50% Whip Shot Range.
- Brigitte - neutral - Cost: 9,000.
- Brigitte - neutral - 50 Armor.
- Brigitte - neutral - 5% Cooldown Reduction.
- Brigitte - neutral - Ability damage grants 3% Ultimate Charge.
- Brigitte - neutral - Cost: 9,500.
- Brigitte - neutral - 10% Ability Power.
- Brigitte - neutral - 10% Cooldown Reduction.
- Brigitte - neutral - Repair Pack healing can overheal allies up to 75 Overhealth while active.
- Brigitte - neutral - Cost: 10,000.
- Brigitte - neutral - 25 Armor.
- Brigitte - neutral - While using Shield Barrier gain 25% Damage Reduction.
- Brigitte - neutral - Cost: 4,000.
- Brigitte - neutral - 25 Armor.
- Brigitte - neutral - After Barrier Shield is destroyed, it begins regenerating 50% sonner.
- Brigitte - neutral - Cost: 4,000.
- Brigitte - neutral - 25 Armor.
- Brigitte - neutral - 20% Rally Duration.
- Brigitte - neutral - Enemies within Rally are burned for 5% of their max Life for every 1 second, healing you by the same amount.
- Brigitte - neutral - Cost: 9,000.
- Brigitte - neutral - 50 Armor.
- Brigitte - buff - Rocket Flail damage reduces cooldown of Repair Pack by 0.5 seconds.
- Brigitte - neutral - Cost: 10,000.
- Brigitte - neutral - 25 Armor
- Brigitte - buff - Increase Barrier Shield Health by 150% of Max Armor.
- Brigitte - neutral - Cost: 10,000.
- Juno - neutral - Now enemies within the Orbital Ray will float up.
- Juno - buff - Increased cooldown reduction to 40% (Up from 30%).
- Lúcio - buff - Increased Max Damage from landing on an enemy with Sound Barrier to 250 (Up from 200).
- Mercy - buff - Changed to now increase all healing from mercy instead of just Caduceus Staff.
- Mercy - neutral - Bonus healing reduced to 25% (down from 35%).
- Mercy - neutral - Removed.
- Mercy - neutral - Reduced chain effectiveness to 35% (down from 50%).
- Mercy - neutral - Attack Speed per stack reduced to 3% (down from 4%).
- Mercy - neutral - Reduced extra healing to 10% (down from 20%).
- Mercy - neutral - Added additional effect: Caduceus Staff stays tethered 1s longer to allies not in line of sight.
- Mercy - neutral - New Power.
- Mercy - neutral - After swapping to Caduceus Blaster, Caduceus Staff automatically heals allies at 100% effectiveness for every 1s you spent tethered, up to 10s.
- Mercy - neutral - New Power.
- Mercy - buff - Reloading Caduceus Staff grants allies affected by it 20% Move Speed for 2s, restores 50% Ammo, and reduces their cooldowns by 3s. (10s Cooldown)
- Mercy - neutral - Changed to a Rare Weapon Hero Item (from a Power).
- Mercy - neutral - 25 Health.
- Mercy - neutral - 5% Attack Speed.
- Mercy - neutral - Now grants up to 25 Overhealth when healing full health allies (down from 50).
- Mercy - neutral - Cost: 4,500.
- Mercy - neutral - Changed to now grant 50 Health instead of 50 Armor.
- Mercy - neutral - Added 15% Ability Power.
- Mercy - buff - Cost increased to 11,000 (up from 10,000).
- Mercy - neutral - Changed to an Epic Ability Hero Item (from an Epic Survival Hero Item).
- Mercy - neutral - Added 10% Ability Power.
- Mercy - neutral - Reduced Health to 25 (down from 50).
- Mercy - neutral - New Common Survival General Item.
- Mercy - neutral - +10 Health.
- Mercy - neutral - After taking damage beyond 20m, gain 50 Overhealth for 3s (15s cooldown).
- Mercy - neutral - 1,000 Cost.
- Mercy - neutral - New Rare Weapon General Item.
- Mercy - neutral - +25 Health.
- Mercy - neutral - +5% Weapon Power.
- Mercy - neutral - Weapon Damage to airborne targets above 3m deals 10 bonus damage and slows the enemy by 25% for 3s (10s cooldown).
- Mercy - neutral - 4,000 Cost.
- Mercy - neutral - New Rare Ability General Item.
- Mercy - neutral - +10% Ability Lifesteal.
- Mercy - neutral - Ability Damage to airborne enemies above 3m deals 20% bonus damage over 3s.
- Mercy - neutral - 4,000 Cost.
- Mercy - neutral - Added 10 Health.
- Mercy - neutral - Changed to Move Speed every time you respawn instead of just the first time you respawn.
- Mercy - buff - Move Speed increased to 30% (Up from 20%).
- Mercy - neutral - Now also reduces Shield Regeneration time.
- Mercy - neutral - Added 10 Health.
- Mercy - neutral - Changed from "While you are below 150 Life, gain 15% Weapon Lifesteal" to "Every life, if you would go below 150 Health, gain 50 Overhealth and 15% Weapon Lifesteal for 3s".
- Mercy - neutral - Added 25 Health.
- Mercy - neutral - 5% Weapon Power changed to 5% Attack Speed.
- Mercy - neutral - Added 10 Health.
- Mercy - neutral - Added 10 Health.
- Mercy - neutral - Added 25 Health.
- Mercy - buff - Changed to now while above 50% Life, gain 10% Ability Power, but otherwise, gain 15% Ability Lifesteal and abilities refresh 10% faster.
- Mercy - buff - Cost increased to 5,000 (Up from 4,500).
- Mercy - buff - Increase Health to Shield Conversion to 150 (Up from 100).
- Mercy - nerf - Decreased cost to 3,750 (Down from 4,000).
- Mercy - neutral - Added 5% Ability Power while you have Shields.
- Mercy - neutral - Added 5% Move Speed.
- Mercy - nerf - Decreased cost to 3,750 (Down from 4,000).
- Mercy - neutral - Rarity changed to Rare (Down from Epic).
- Mercy - neutral - Cost reduced to 4,000 (Down from 9,000).
- Mercy - neutral - Added 5% Attack Speed when you have Armor.
- Mercy - neutral - Changed from "heal for 20% of damage taken" to "gain Overhealth equal to 20% of damage taken for 3s".
- Mercy - neutral - Damage Condition now tracks pre-mitigation damage for synergy with other damage reduction effects.
- Mercy - neutral - Damage Condition now tracks damage within a 0.2s period.
- Mercy - nerf - Cost decreased to 9,000 (Down from 9,500).
- Mercy - nerf - Cost decreased to 9,500 (Down from 10,000).
- Mercy - neutral - Fixed an issue where Hazard’s ultimate could deal extra damage to D.Va while she was in her mech.
- Mercy - neutral - Fixed an issue where Mercy’s Resurrect animation did not stop after the ability was cancelled.
- Mercy - neutral - Fixed an issue where Ramattra Vengeful Vortex perk was affecting enemies at a range larger than intended.
- Mercy - neutral - Fixed an issue where Sojourn’s Overcharge perk caused her to lose extra charge after using her ultimate.
- Mercy - neutral - Fixed a bug where aim assist was inconsistent when using third-person view.
- Mercy - neutral - Fixed an issue where the “Reset Build” button in Stadium did not properly clear all previous values.
- Mercy - neutral - Fixed an issue with Ashe's Ironsights mod, it is now enabled again.
- Mercy - neutral - Fixed an issue where D.Va’s Junker Whatchamajig mod granted 25% ultimate charge every time she used Call Mech.
- Mercy - neutral - Fixed an issue that prevented Mei’s passive ammo regeneration while in Cryo-Freeze when the Commander’s Clip mod was equipped.
- Mercy - neutral - Fixed an issue with the Whambulance power where it did not count as Ability Healing for items like Biotech Maximizer and Catalytic Crystal.
- Mercy - neutral - Fixed an issue where Soldier’s Hunker Down and Double Helix powers triggered ability gains from Ironclad Exhaust Ports and Hardlight Accelerator multiple times from a single use.
- Mercy - buff - Fixed an issue where Soldier’s Chaingun power had increased recoil under high latency conditions.
- Mercy - neutral - Fixed an issue where Zenyatta’s Salvaged Slugs mod did not restore ammo properly.