Overwatch 2 Patch July 22, 2025 Notes
2025-07-22 - Better Together Challenges
This Overwatch 2 patch includes 23 buffs, 3 nerfs, and 67 rework/adjustments.
Hero balance changes
- D.Va - neutral - Number of rockets reduced from 8 to 7.
- D.Va - neutral - Impact damage reduced from 7 to 5.
- D.Va - buff - Explosion damage increased from 14 to 22.
- D.Va - buff - Explosion radius increased from 2.75 to 3 meters.
- D.Va - buff - Projectile gravity increased.
- Orisa - neutral - Armor health reduced from 325 to 300.
- Orisa - buff - Cooldown increased from 6 to 7 seconds.
- Reinhardt - buff - Overhealth gain increased from 50% to 100% of Charge damage.
- Sigma - neutral - Deployment cooldown reduced from 2 to 1 second.
- Sigma - neutral - Knockdown stun now reaches maximum duration at 30 meters, down from 40 meters.
- Winston - buff - Bonus damage to buildable objects increased from 50% to 100%.
- Ashe - neutral - Primary fire damage penalty reduced from 15% to 10%.
- Ashe - buff - Knockback increase for both Ashe and enemies reduced from 20% to 12%.
- Bastion - neutral - Ultimate cost reduced 7%.
- Freja - neutral - Primary fire damage reduced from 30 to 25.
- Freja - buff - Maximum ammo increased from 12 to 15.
- Hanzo - buff - Bases projectile size increased from 0.1 to 0.125 meters.
- Hanzo - neutral - Ultimate cost reduced 8%.
- Hanzo - buff - Damage per second increased from 300 to 400.
- Hanzo - buff - Attack speed duration increased from 1 to 2 seconds.
- Hanzo - buff - Cooldown speed increased from 250% to 300%.
- Junkrat - neutral - Now prevents trapped enemies from being healed instead of revealing them through walls.
- Junkrat - neutral - Concussion Mine arming time reduced from 0.5 to 0.25 seconds.
- Reaper - buff - Ultimate cost increased 9%.
- Tracer - buff - Spread increased from 3.0 to 3.5 degrees.
- Widowmaker - nerf - Ultimate cost decreased 10%.
- Juno - buff - Minimum falloff range increased from 20 to 25 meters.
- Juno - neutral - Movement acceleration in air reduced when changing directions, after the initial movement burst.
- Lúcio - buff - Ultimate cost increased 9%.
- Zenyatta - buff - Healing increased from 30 to 35 health per second.
- Zenyatta - buff - Healing per second increased from 300 to 400.
- Zenyatta - neutral - Boxes have been added to the walls surrounding the point for easier upward access.
- Zenyatta - neutral - Signage and surrounding prop cleanup have been made to help highlight the entrance to the Market.
- Zenyatta - neutral - The entrance to the areas surrounding these points has been rotated 45 degrees and scaled up to feel more open and intuitive to players on approach.
- Zenyatta - rework - The pavilion in the transition near the starting spawn has been replaced with an open wall and recessed garden area, giving players a cleaner line of sight and making it easier to orient.
- Zenyatta - neutral - Theres a new back path connecting Temple and Ruins for more strategic rotations.
- Zenyatta - neutral - The long staircase into Ruins now opens to a balcony that overlooks the point.
- Zenyatta - neutral - Water has been added to the Ruins to visually reinforce the point’s theme.
- Zenyatta - neutral - There is also a new back path behind the points to connect Temple and Ruins for more strategic rotations.
- Zenyatta - neutral - The Market and Garden areas will have cover adjustments, and one of the less-used side paths is getting removed entirely to simplify the layout.
- Zenyatta - rework - The enclosed structure near the starting spawns on the Temple and Ruins side has been replaced with an open wall and recessed garden area, giving players a cleaner line of sight and making it easier to orient.
- Zenyatta - neutral - The Hammer Mill entrance has been scaled up, the column inside slimmed down, and the side door is bigger.
- Zenyatta - nerf - A new hallway will link both lower sides with grating that lets you see—but not shoot—onto the point, offering an easy connection to navigate the space without making players feel exposed.
- Zenyatta - rework - The 2 main side chokes have been widened, slightly moved to the side and the overhang removed. Cover placement and theme around the point has been reworked.
- Zenyatta - neutral - New bomb props and visual elements will make the area feel stronger thematically; while pathing and sightlines are being refined for better fights and easier comebacks for the attacking team.
- Zenyatta - nerf - The street at the main entrance has been simplified and the lowered path removed.
- Zenyatta - neutral - New crane props and thematic changes have also been added to the front entrance to further sell the setting and support player orientation.
- Zenyatta - neutral - The large trash piles in the choke are scaled down. Ramps have been added along with other small layout changes to the center route for easier rotations around all entrances.
- Zenyatta - neutral - The main entrance doors have been scaled up for cleaner sightlines and smoother movement.
- Zenyatta - neutral - The props and their positions outside of the main entrance have been changed to strengthen the theme and flow around the exterior.
- Zenyatta - neutral - On the point, the small cylinder props now have extended cover along the sides.
- Zenyatta - rework - Redesign of the exterior shell and pathing into the point.
- Zenyatta - neutral - The entrances now connect and flow together.
- Zenyatta - neutral - The main front entrance is now highlighted as such with stronger thematic elements and navigation options.
- Zenyatta - neutral - There is a new interior flank through the side chokes. These changes are meant to be a total flow fix to this point.
- Zenyatta - neutral - Runbacks are slightly reduced with new upper paths and overhangs. It’s a small timing change that adds up over the course of a match.
- Zenyatta - neutral - Similar to Suravasa, there have also been readability adjustments around the entire map to improve the general navigation for players.
- Zenyatta - neutral - Various building heights have been reduced and simplified to help frame the points of interest around the map.
- Zenyatta - neutral - Various cover objects have been removed or their placement adjusted. Navigating the map should be much easier for players.
- Zenyatta - neutral - Ability tooltip details in the Armory UI are now always display. This option has been removed from the Armory.
- Zenyatta - neutral - Aim down sights for Ana and Ashe has been updated to fade out over time for the local player while scoping in from third person.
- Zenyatta - neutral - Your camera will now smoothly fade when it collides with allies from third person.
- D.Va - neutral - Now the damage scales from both armor and shield combined.
- D.Va - buff - Increased healing scalar to 50% (up from 30%).
- D.Va - neutral - New Hero Item
- D.Va - neutral - +25 Armor
- D.Va - neutral - While you have Armor, gain 15% damage reduction against beams.
- D.Va - neutral - Cost: 2000
- Orisa - neutral - Now shoots the javelin after 0.5s and the Javelin Spin must be ongoing to shoot. Canceling Javelin Spin will also cancel shooting the javelin.
- Orisa - neutral - If a javelin hits an enemy, nearby enemies are pulled to the enemy's position now instead of where it was hit.
- Orisa - neutral - If a javelin hits the environment, it just pulls nearby enemies.
- Orisa - neutral - If a javelin hits a barrier, the pull will not activate.
- Mei - neutral - Now normal hit with Secondary Fire will also apply slow to the hit enemy.
- Ana - neutral - Added +15% Weapon Power.
- Juno - buff - Increased duration to 50% (Up from 35%).
- Kiriko - neutral - Now the Clone's heal and damage contributes to earning Stadium Cash.
- Kiriko - neutral - Now there is a short delay before the Clone starts healing or dealing damage after being spawned.
- Kiriko - buff - Clone's health has been reduced and can be increased by Ability Power.
- Kiriko - buff - Swift Step cooldown is increased by 30% when used without a target.
- Kiriko - neutral - Projectile speed is now the same as regular kunai.
- Kiriko - neutral - Each stack of Overhealth granted now expires individually instead of refreshing the duration of all stacks of Overhealth granted from this Item.
- Kiriko - neutral - Fixed an issue that could cause the top 5 highlights to have unsynchronized sound and video.
- Kiriko - neutral - Fixed an issue with D.Va’s Defense Matrix visual effects while using Boosters in 3rd person.
- Kiriko - neutral - Fixed an issue where Sunstruck explosions from an Echo Clone after the clone timer ended didn’t deal any damage.
- Kiriko - neutral - Fixed an issue with Soldier’s animation while using the "Stim Pack" perk and sprinting.
- Kiriko - neutral - Fixed an issue where the Aatlis map was unavailable in 6v6.
- Kiriko - neutral - Fixed an issue where a user’s Career Profile displayed incorrect data for Stadium games.
- Kiriko - neutral - Fixed an issue that caused animations to stop playing on certain abilities after death.
- Kiriko - neutral - Fixed an issue with Ana’s "Dreamy" Power incorrectly doubling the damage of her Sleep Dart.
- Kiriko - buff - Fixed an issue with Junker Queen’s "Let’s Go Win" power not reducing the Commanding Shout cooldown by the stated 50%.
- Kiriko - neutral - Fixed an issue with Kiriko’s "Clone Conjuration" power where her clone would not always award bounty currency correctly.
- Kiriko - neutral - Fixed an issue with Reinhardt that caused Barrier Field to shift slightly upward while jumping.
- Kiriko - neutral - Fixed an issue that prevented the Sigma "Perfected Barrier" and "Orbital Bombardment" challenges from progressing.