Overwatch 2 Patch June 24, 2025 Notes
2025-06-24 - Season 17 - Powered Up!
This Overwatch 2 patch includes 60 buffs, 15 nerfs, and 289 rework/adjustments.
Hero balance changes
- Junker Queen - buff - Junker Queen overhealth increased from 175 to 200.
- Junker Queen - buff - Allied overhealth increased from 50 to 75.
- Junker Queen - neutral - Duration for self-reduced from 5 to 4 seconds.
- Junker Queen - buff - Allied duration increased from 3 to 4 seconds.
- Mauga - buff - Overhealth conversion rate increased from 40% to 50%.
- Ramattra - buff - Healing per second increased from 50 to 75.
- Zarya - buff - Damage dealt over time increased from 30% to 40% of maximum health.
- Zarya - buff - Movement speed increased from 15% to 25%.
- Bastion - neutral - Model and hit volume size reduced by 10%.
- Echo - nerf - Spread decreased from 1.4 to 1.1 degrees.
- Pharah - neutral - Shield health regeneration triggers when landing direct hits with rockets.
- Reaper - buff - Damage per pellet increased from 5.4 to 5.75 (108 to 115 per volley).
- Soldier: 76 - neutral - On PC platforms, Stim Pack default button changed from "Next Weapon" to "Equip Weapon 1."
- Tracer - buff - Damage increased from 5.5 to 6.
- Venture - neutral - Recovery time reduced from 0.7 to 0.6 seconds.
- Lifeweaver - buff - Life Grip cooldown is reduced by 4 seconds if a debuff is cleansed.
- Lúcio - buff - Base healing increased from 16 to 20 health per second.
- Moira - buff - Healing per second increased from 70 to 80.
- Zenyatta - buff - Increased converted damage from 30% to 40%.
- Zenyatta - neutral - Competitive Ranks have been reset with everyone restarting at Rookie 1.
- Zenyatta - neutral - Players who reach Epic Rank for the first time in the Tank Role can still earn the Epic Elite Orisa skin.
- Zenyatta - neutral - Players who reach Epic Rank for the first time in the Damage Role can still earn the Epic Elite Genji skin.
- Zenyatta - neutral - Players who reach Epic Rank for the first time in the Support Role can still earn the Epic Elite Moira skin.
- Zenyatta - neutral - Players who reach All-Star Rank will earn the Legendary All-Star Mercy skin and the Legendary All-Star Juno skin.
- Zenyatta - neutral - Sigma - Tank
- Zenyatta - neutral - Junkrat - Damage
- Zenyatta - neutral - Zenyatta - Support
- Zenyatta - neutral - Esperança has been added as a new Push game mode map.
- Zenyatta - neutral - Samoa Volcano has been added as a new Control game mode map.
- Zenyatta - neutral - Use this new feature to create builds and save them to easily access later, from any Stadium game.
- Zenyatta - neutral - Stadium Armory has been updated to support additional example builds and offer quick access to your saved builds with a new tabbed view.
- Zenyatta - neutral - Access the new Stadium Forge from the Stadium Practice Range.
- Zenyatta - neutral - Save up to 10 builds per hero.
- Zenyatta - neutral - Access quick actions from the build list to order your builds, share, edit, duplicate or delete.
- Zenyatta - neutral - Name and describe your builds, to easily find them later.
- Zenyatta - neutral - You can share your custom builds with others by generating a share code. Share codes are good for up to a year.
- Zenyatta - neutral - You can copy Example Builds to your saved list and make modifications.
- Zenyatta - neutral - You can copy builds from any player in Stadium games, allowing you to review or edit them later in the Stadium forge.
- Zenyatta - neutral - You can copy builds from Stadium replays.
- Zenyatta - neutral - Save builds you have in-progress from any Stadium game.
- Zenyatta - neutral - New example builds have been added for all 21 heroes.
- Zenyatta - neutral - Example builds have been expanded from 9 items to 12.
- Zenyatta - neutral - Example builds now have Early, Late and Flex categories for items, giving players more insight into when to purchase.
- Zenyatta - neutral - Stadium is now supported in Custom Games.
- Zenyatta - neutral - Choose from a variety of options to customize your Stadium games.
- Zenyatta - neutral - Starting in Season 17, you can now earn progress toward Drives from Stadium games.
- Zenyatta - neutral - An all-new implementation of aim down sights has been added for Ana and Ashe
- Zenyatta - neutral - Nearby allies will now smoothly fade in and out when your camera collides with them
- Zenyatta - neutral - Reduced the size of Pro, All-Star and Legend ranked progression bands
- D.Va - neutral - Booster elimination also resets cooldown of boosters.
- D.Va - neutral - During boosters, quick melee now gains 50% attack speed (instead of 75% damage).
- D.Va - neutral - Now shows danger warning sign to the enemy if the enemy is within the blast radius.
- D.Va - nerf - Decreased radius to 100% (down from 200%).
- D.Va - buff - Increased health stat to 50 (up from 25).
- D.Va - buff - Removed stat: health increase 5%.
- Junker Queen - nerf - Decreased cooldown reduction to 50% (down from 100%).
- Junker Queen - buff - Increased reduction on cooldown to 2s per enemy hit (up from 1s).
- Orisa - neutral - Added stat: 25 Health.
- Orisa - neutral - Added stat: 5% Cooldown reduction.
- Reinhardt - neutral - Now only damages other enemies around primary target.
- Reinhardt - buff - Explosion damage increased to 30% of Fire Strike damage (Up from 15%).
- Reinhardt - neutral - Trail of lava now triggers on every second Fire Strike instead of every second Fire Strike cast within 2s.
- Reinhardt - neutral - Changed to Power (from Epic Survival Item).
- Reinhardt - buff - Barrier Field Health increase now only increases from Bonus Max Life.
- Reinhardt - buff - Barrier Field Health scaling increased to 250% (up from 100%).
- Reinhardt - buff - Increased healing based on Max Life to 5% (up from 4%).
- Reinhardt - neutral - Rarity changed to Epic (from Rare).
- Reinhardt - neutral - Added 25% Fire Strike Projectile Speed.
- Reinhardt - buff - Added "For each additional enemy Fire Strike damages beyond the initial target, reduce Fire Strike cooldown by 5%".
- Reinhardt - neutral - Removed.
- Reinhardt - neutral - Changed to Epic Survival Item (from Power).
- Reinhardt - neutral - Added 50 Armor.
- Reinhardt - neutral - 11000 Cost.
- Reinhardt - neutral - Removed "you heal for 5% of the damage it mitigates".
- Sigma - neutral - Added to the Stadium Hero Roster
- Sigma - neutral - When you use an ability, gain the ability to fly for 2.5s.
- Sigma - buff - Hyperspheres direct hits reduce the cooldown of [Accretion] by 0.5s.
- Sigma - nerf - Your primary fire launches a third [Hypersphere] that deals 50% reduced damage.
- Sigma - neutral - Damage absorbed by Kinetic Grasp also restores Experimental Barrier's health. Excess is converted to Overhealth.
- Sigma - neutral - When Kinetic Grasp ends, for every 100 damage absorbed gain 10% Attack Speed for 4s, stacking up to 4 times.
- Sigma - neutral - Get a mini Experimental Barrier that orbits around you. It has 50% reduced health.
- Sigma - buff - Experimental Barrier has 25% increased Max Health. Barrier health regenerates constantly but 50% slower while deployed.
- Sigma - buff - Accretion projectiles that pass through [Experimental Barrier] gain 300% increased projectile speed and deal 20% increased damage.
- Sigma - buff - Accretion splash damage is increased by 25% and enemies are pulled towards its explosion.
- Sigma - neutral - 50% Ultimate Cost Reduction
- Sigma - neutral - Gravitic Flux radius is reduced by 50%.
- Sigma - nerf - When you use an ability, create 2 Hyperspheres that orbit around you. Orbiting [Hyperspheres] deal 50% reduced damage.
- Sigma - neutral - Quick Melee causes enemies hit to levitate into the air for 1s. (10s CD)
- Sigma - neutral - +10% Attack Speed
- Sigma - neutral - +15% Hypersphere Range
- Sigma - neutral - Cost: 4500
- Sigma - neutral - 10% Weapon Power
- Sigma - neutral - +5% Ability Power
- Sigma - buff - Gravitic Flux levitates enemies for 20% longer. Enemies affected take 25% increased damage from Hyperspheres.
- Sigma - neutral - Cost: 5000
- Sigma - neutral - +25 Shields
- Sigma - neutral - While behind Experimental Barrier, gain +5% Weapon Power and Attack Speed.
- Sigma - neutral - While in front of Experimental Barrier, gain +5% Move Speed and Lifesteal.
- Sigma - neutral - Cost: 4500
- Sigma - neutral - +25 Shields
- Sigma - neutral - +5% Cooldown Reduction
- Sigma - nerf - While Kinetic Grasp is active, reduce incoming Beam damage by 50%.
- Sigma - neutral - Cost: 4000
- Sigma - neutral - +15% Weapon Power
- Sigma - neutral - +35% Hyperspheres Explosion Radius
- Sigma - neutral - Cost: 10000
- Sigma - neutral - +25% Ability Power
- Sigma - neutral - +50% Accretion Explosion Radius
- Sigma - neutral - Cost: 11000
- Sigma - neutral - +50 Shields
- Sigma - neutral - Experimental Barrier heals nearby allies for 3% of Sigma's life every 1s.
- Sigma - neutral - Cost: 11000
- Zarya - neutral - Each Barrier can only grant a maximum of 45 Energy regardless of Barrier Health.
- Zarya - buff - Increased Overhealth based on remaining Barrier Health to 100% (Up from 50%).
- Zarya - neutral - Duration reduced to 2s (down from 3s).
- Zarya - buff - Removed "Barrier heals 20 Life, increased by Energy".
- Zarya - neutral - Added "Barrier heals target for 5% of your Max Life every 1s".
- Zarya - neutral - Added 25% reduced Maximum Energy gain.
- Zarya - buff - Bonus Max Life increase now only increases from Max Life added from Items.
- Zarya - buff - Increased Barrier health scaling to 50% of your bonus Max Life from Items (up from 25%).
- Zarya - nerf - Maximum Energy decreased to 125 (Down from 150).
- Zarya - neutral - Fixed an issue where the Vortex from Volskaya Vortex didn't grant Ultimate Charge.
- Zarya - neutral - Damage reduced to 80 (down from 100).
- Zarya - buff - Cost increased to 12000 (Up from 11000).
- Zarya - buff - Removed increased Barrier Duration.
- Zarya - neutral - Added "After Particle Barrier is destroyed or expires, gain decaying Overhealth equal to 50% of damage mitigated during Particle Barrier".
- Zarya - neutral - Removed "Using Projected Barrier on an ally refunds 20% of cooldown".
- Zarya - neutral - Added "Restore your Life equal to 30% of Damage Mitigated by Projected Barrier".
- Ashe - nerf - Decreased duration to 10s (Down from 20s).
- Ashe - neutral - No longer generates currency.
- Ashe - buff - Increased duration to 5s (Up from 3s).
- Ashe - neutral - Now reloads 25% of max ammo on coach gun use.
- Cassidy - buff - Only in the Stadium mode, after 6th shot, weapon spread is increased.
- Cassidy - neutral - Bonus ammo is now gained on critical final blow.
- Cassidy - neutral - Added max cap of bonus ammo set to 4.
- Cassidy - nerf - Decreased damage reduction to 25% (Down from 50%), total damage reduction is now 75% during the combat roll.
- Freja - buff - Increased cash income from damage and healing by 13.3%.
- Freja - buff - Increased damage to 50% reduced damage (up from 60% reduced damage).
- Freja - neutral - Added 25% reduced radius on Bola Shot fired by Lille Fælde.
- Freja - neutral - VFX reduced to reduce visual noise of Bola Shot fired by Lille Fælde.
- Freja - neutral - Updated tooltip to reflect earlier changes.
- Freja - neutral - Added 5% Weapon Power.
- Freja - buff - Bonus Cash on Eliminating a target with a Bounty of 750 or more increased to 350 (up from 250).
- Genji - nerf - Reduced Quick Melee damage to 15 (down from 25).
- Genji - buff - Increased Melee Lifesteal to 60% (up from 50%).
- Genji - buff - Increased damage over time to 35% of Swift Strike's damage (up from 25%).
- Genji - neutral - Fixed an issue where this power did not benefit from Ability Lifesteal.
- Genji - buff - Increased cost to 11,000 (up from 10,000).
- Genji - buff - Increase Ability Power to 15% (up from 10%).
- Junkrat - neutral - Added to the Stadium Hero Roster
- Junkrat - nerf - Frag Launcher has a 25% chance to shoot an additional projectile that deals 66% reduced damage.
- Junkrat - buff - When a Frag Launcher shot bounces, its projectile size increases by 33%.
- Junkrat - buff - After detonating Concussion Mine, gain 15% increased Attack Speed for 1.5s and refunds 20% Max Ammo.
- Junkrat - neutral - Frag Launcher Direct Hits without bouncing burn for 20% extra damage over 2s
- Junkrat - buff - Frag Launcher Direct Hits without bouncing reduce cooldown of all abilities by 25%.
- Junkrat - neutral - Gain 1 additional charge of Steel Trap.
- Junkrat - neutral - After Concussion Mine has landed for 0.5s, detonating it will spawn a mini Steel Trap that slows instead of immobilizing.
- Junkrat - neutral - Quick Melee explode for up to 100% Quick Melee damage, knocking you and nearby enemies back. (10s Cooldown)
- Junkrat - neutral - After launching yourself with Concussion Mine, detonate a Concussion Mine wherever you land with 50% reduced effectiveness.
- Junkrat - nerf - After launching yourself, drop 1 Total Mayhem bomb with 25% reduced damage every 0.4s while you are airborne.
- Junkrat - neutral - 20% Total Mayhem Explosion Radius Total Mayhem creates a random number of additional bombs.
- Junkrat - neutral - 20% Ultimate Cost Reduction
- Junkrat - neutral - During your ultimate, enter your Rip Tire. Launch out when it is destroyed or triggered.
- Junkrat - neutral - 25 Health
- Junkrat - neutral - +5% Attack Speed
- Junkrat - neutral - +25% Frag Launcher Bounce Distance
- Junkrat - neutral - Cost: 4500
- Junkrat - neutral - 25 Health
- Junkrat - neutral - +5% Weapon Power
- Junkrat - buff - Deal 10% increased damage and 25% increased Quick Melee damage to enemies that are airborne.
- Junkrat - neutral - Cost: 4500
- Junkrat - neutral - +10% Ability Lifesteal
- Junkrat - neutral - +10% Starting Ultimate Charge
- Junkrat - neutral - After detonating Rip Tire, trigger Total Mayhem in 0.5s.
- Junkrat - neutral - Cost: 4000
- Junkrat - neutral - +5% Ability Power
- Junkrat - neutral - +50% Steel Trap Health
- Junkrat - neutral - Steel Trap refunds 33% cooldown when destroyed.
- Junkrat - neutral - Cost: 4000
- Junkrat - neutral - +25 Health
- Junkrat - neutral - When Steel Trap triggers, reveal the target and gain 25% Move Speed and 10% Attack Speed for 3s.
- Junkrat - neutral - Cost: 4000
- Junkrat - neutral - +25 Health
- Junkrat - neutral - +5% Weapon Power
- Junkrat - buff - After detonating Concussion Mine, your next 2 Frag Launcher shots gain 200% Projectile Speed and deal 10% increased damage to airborne enemies.
- Junkrat - neutral - Cost: 10000
- Junkrat - neutral - +50 Health
- Junkrat - neutral - +10% Ability Power
- Junkrat - neutral - Whenever Total Mayhem deals damage, gain 3% Ultimate Charge.
- Junkrat - neutral - Cost: 10000
- Junkrat - neutral - +10% Ability Power
- Junkrat - neutral - +10% Ability Lifesteal
- Junkrat - neutral - +15% Concussion Mine Explosion Radius
- Junkrat - buff - If Concussion Mine is 5m above the ground when detonated, increase its explosion radius by 25%.
- Junkrat - neutral - Cost: 10000
- Junkrat - neutral - +25 Health
- Junkrat - neutral - +50% Steel Trap Throw Distance
- Junkrat - neutral - Triggering Steel Trap burns the enemy for 50 Ability Damage over 3s.
- Junkrat - neutral - Cost: 10000
- Junkrat - neutral - +10% Weapon Power
- Junkrat - neutral - +10% Ability Power
- Junkrat - neutral - +20% Concussion Mine Self Knockback Distance
- Junkrat - neutral - Cost: 10000
- Junkrat - neutral - +10% Cooldown Reduction
- Junkrat - neutral - +50% Concussion Mine Health
- Junkrat - neutral - For each target detonated by Concussion Mine, gain Overhealth equal to 5% of Max Life for 3s.
- Junkrat - neutral - Cost: 10000
- Mei - neutral - Removed.
- Mei - neutral - New Power added.
- Mei - buff - Endothermic Blaster's primary fire does 20% increased damage to enemies within Blizzard.
- Mei - buff - Increases Mei's size by 15% when above 30% ability power.
- Mei - buff - Increased attack speed to 15% (up from 10%).
- Reaper - neutral - Health restored from Lifesteal granted by The Reaping was unintentionally granting Stadium Cash.
- Reaper - neutral - Now also has +30% Shadow Step Cast Speed.
- Reaper - neutral - Reduced healing to 7% (down from 10%)
- Reaper - neutral - Moved to Rare (from Epic).
- Reaper - neutral - No longer has +30% Shadow Step Cast Speed.
- Reaper - neutral - Cost: 3,750.
- Reaper - neutral - Now Provides: 5% Weapon Power, 5% Move Speed, and after using an ability, nearby enemies are Revealed to you for 3s.
- Reaper - neutral - Moved to Rare (from Epic).
- Reaper - rework - Replaced Ability Power stat with 10% Ability Lifesteal.
- Reaper - neutral - Now grants 4% Ability Power per target (down from 5%).
- Reaper - neutral - Cost: 4,000.
- Reaper - neutral - Fixed a bug where the effect of this item was not affecting Death Blossoms triggered by Death Step.
- Reaper - buff - Fixed a bug Where the Move Speed increase was not affecting Death Blossoms triggered by Death Step.
- Reaper - neutral - Moved from Survival Items to Ability Items
- Reaper - neutral - Changed effect to: "When Death Blossom starts, gain Overhealth equal to 5% of your max Life for each enemy within its range."
- Reaper - neutral - Reduced cost to 9500.
- Reaper - rework - Replaced Ability Lifesteal stat with 25 Health
- Reaper - neutral - Reduced effect cap to 75 Health (down from 100)
- Reaper - neutral - Cost reduced to 3,750 (down from 4,000)
- Reaper - neutral - Overhealth now stacks when multiple Biotic Fields are active at once.
- Reaper - neutral - Overhealth based on Max Life reduced to 25% (down from 30%).
- Ana - rework - Redesigned to work only on enemies, only up to 30%. Does not stack.
- Ana - nerf - Decreased cooldown to 30% (Down from 35%).
- Juno - neutral - Removed.
- Juno - neutral - Changed Item category from Ability to Survival.
- Juno - neutral - Changed Item stat from 10% Ability Power to 25 Health.
- Juno - nerf - Decreased Overhealth scalar to 25% (Down from 50%).
- Juno - neutral - Changed Item rarity from Rare to Epic.
- Juno - neutral - Changed Item price from 4000 to 12000.
- Juno - neutral - Updated Item effect: During Glide Boost, gain 10% Damage Reduction.
- Juno - neutral - Removed additional 30 Healing.
- Kiriko - neutral - Spread reduced by 50%.
- Kiriko - rework - Redesigned to: When you use Healing Ofuda, each Ofuda thrown heals you for 3% of max life.
- Kiriko - buff - Increased Healing to 120 (Up from 80).
- Kiriko - rework - Replaced stat: From 10% Ability power to 10% Cooldown reduction.
- Lúcio - neutral - Healing adjusted from 100% of Crossfade Healing to 20 Healing that is doubled while Amp It Up is active.
- Lúcio - buff - Removed "While you are Wallriding, Soundwave cooldown refreshes 25% faster and adds 1 Max Ammo every 1s until you reload".
- Lúcio - neutral - Added "Every 1s Wallriding, you gain 3% Move Speed and 1.5% Attack Speed for 5s, stacking up to 10 times".
- Lúcio - neutral - Healing now also triggers on Quick Melee damage.
- Zenyatta - neutral - Added to the Stadium Hero Roster
- Zenyatta - neutral - While airborne, Quick Melee becomes a dash kick that stuns if it knocks an enemy back into a wall. (5s Cooldown)
- Zenyatta - neutral - Orb of Destruction's secondary fire can charge up to 3 additional orbs.
- Zenyatta - neutral - Orb of Destruction's secondary fire projectiles home when aimed at a target below 35% Life.
- Zenyatta - neutral - Allies affected by Harmony Orb are healed for 35% of the damage you deal.
- Zenyatta - neutral - Gain a 2nd Harmony Orb but they both heal 45% less.
- Zenyatta - neutral - Harmony Orb targets can be out of your line of sight for 5s longer before Harmony Orb returns to you.
- Zenyatta - neutral - Gain a Harmony Orb that is always attached to you. It heals for 75% less.
- Zenyatta - neutral - When you critically hit a target affected by your Discord Orb, the Orb of Destruction explodes, dealing (AP)50 damage.
- Zenyatta - neutral - When Discord Orb is applied to a target, they take (AP)50 damage over 5s to the enemy.
- Zenyatta - neutral - When a target of your Discord Orb damages you, restore 30% of that damage over 2s.
- Zenyatta - neutral - While using Transcendence, apply Discord Orb to all enemies within range.
- Zenyatta - neutral - Transcendence can be canceled early, saving up to 65% of your Ultimate Charge.
- Zenyatta - neutral - +10% Ability Power
- Zenyatta - neutral - Harmony Orb heals airborne allies for 15% more.
- Zenyatta - neutral - Cost: 4000
- Zenyatta - neutral - +10% Ability Power
- Zenyatta - neutral - +10% Movement Speed
- Zenyatta - buff - While Transcendence is active, its radius increases by 1m every 1s.
- Zenyatta - neutral - Cost: 4000
- Zenyatta - neutral - +10% Movement Speed
- Zenyatta - neutral - While airborne, Jump to hover for up to 3s.
- Zenyatta - neutral - Cost: 4000
- Zenyatta - neutral - +25 Shield
- Zenyatta - neutral - When you charge an orb with Orb of Destruction's secondary fire, restore for 3% of your Life.
- Zenyatta - neutral - Cost: 4000
- Zenyatta - neutral - +25 Armor
- Zenyatta - neutral - Eliminating an enemy affected by Discord Orb grants 5 Armor for the rest of the round, up to 50 Armor.
- Zenyatta - neutral - Cost: 4500
- Zenyatta - neutral - +15% Attack Speed
- Zenyatta - neutral - After using Harmony Orb or Discord Orb, gain 100% Projectile Speed for 3s.
- Zenyatta - neutral - Cost: 11000
- Zenyatta - neutral - +10% Weapon Power
- Zenyatta - neutral - +10% Attack Speed
- Zenyatta - buff - Orb of Destruction's secondary fire charges 20% faster.
- Zenyatta - neutral - Cost: 12000
- Zenyatta - neutral - +15% Weapon Power
- Zenyatta - neutral - +15% Ability Power
- Zenyatta - neutral - Targets affected by Discord Orb are Revealed.
- Zenyatta - neutral - Cost: 11000
- Zenyatta - neutral - +10% Ability Power
- Zenyatta - buff - Increase your healing by up to 20%, based on how close you are to your target.
- Zenyatta - neutral - Cost: 11000
- Zenyatta - neutral - +15% Ability Power
- Zenyatta - neutral - +15% Starting Ultimate Charge
- Zenyatta - buff - Allies affected by Transcendence have their cooldowns refresh 15% faster.
- Zenyatta - neutral - Cost: 12000
- Zenyatta - neutral - +30% Transcendence duration
- Zenyatta - neutral - After using Transcendence, gain Overhealth equal to 100% of the healing it did.
- Zenyatta - neutral - Cost: 11000
- Zenyatta - neutral - +50 Armor
- Zenyatta - neutral - For every 50 Armor you have, gain 5% Quick Melee Damage.
- Zenyatta - neutral - Cost: 10000
- Zenyatta - neutral - +50 Armor
- Zenyatta - neutral - When your shields are depleted, knock back nearby enemies, dealing 80 damage. Can only trigger every 6s after Shields are fully restored.
- Zenyatta - neutral - Cost: 10000
- Zenyatta - neutral - +50 Shield
- Zenyatta - nerf - Allies affected by Harmony Orb take 10% reduced Ability Damage.
- Zenyatta - neutral - Cost: 10000
- Zenyatta - neutral - New Item
- Zenyatta - neutral - 25 Shield
- Zenyatta - neutral - 10% Attack Speed
- Zenyatta - neutral - Weapon hits to airborne enemies deal 25% bonus damage over 3s.
- Zenyatta - neutral - 10000 Cost.
- Zenyatta - neutral - New Item
- Zenyatta - neutral - 25 Shield
- Zenyatta - neutral - 10% Weapon Power
- Zenyatta - neutral - Once per life, if you take damage that would reduce you below 30% Max Life, you first gain 300 decaying Overhealth.
- Zenyatta - neutral - 10000 Cost.
- Zenyatta - neutral - New Item
- Zenyatta - neutral - 25 Shield
- Zenyatta - neutral - 10% Ability Power
- Zenyatta - neutral - Passive Life Regeneration can overheal up to 75.
- Zenyatta - neutral - 9500 Cost.
- Zenyatta - neutral - New Item
- Zenyatta - neutral - 25 Shield
- Zenyatta - neutral - 10% Ability Lifesteal
- Zenyatta - neutral - While you are above 80% Life, gain 10% Ability Power.
- Zenyatta - neutral - 4500 Cost.
- Zenyatta - neutral - New Item
- Zenyatta - neutral - 25 Shield
- Zenyatta - neutral - 5% Weapon Power
- Zenyatta - neutral - While you are below 150 Life, gain 15% Weapon Lifesteal.
- Zenyatta - neutral - 4500 Cost.
- Zenyatta - neutral - Cost reduced to 9000 (Down from 9500).
- Zenyatta - buff - Overhealth increased to 75 (Up from 50).
- Zenyatta - neutral - Cost reduced to 1000 (Down from 1500).
- Zenyatta - neutral - Cost reduced to 3750 (Down from 4000).
- Zenyatta - neutral - Cost reduced to 4000 (Down from 4500).
- Zenyatta - buff - Life restored from taking more than 100 damage increased to 20% (Up from 15%).
- Zenyatta - neutral - The following now triggers On Ability use effects: Zenyatta's Flying Kick, Mei's Snowball Flight, and Ana's Dash Boots.
- Zenyatta - neutral - Fixed an issue where the matchmaker would often backfill players into matches that were not near their MMR and causing the match to become imbalanced.
- Zenyatta - neutral - Fixed an issue to where Hide My Name now rotates to a different fake BattleTag after every match.
- Zenyatta - neutral - Fixed an issue where Ana’s mythic weapon did not change color based on healing or damaging an enemy.
- Zenyatta - neutral - Fixed an issue where Cassidy’s Deadeye did not properly account for Hazard’s Spike Guard ability.
- Zenyatta - neutral - Fixed an issue where Cassidy’s Deadeye failed to shoot through breakable objects.
- Zenyatta - neutral - Fixed an issue that incorrectly required level 20 progression with Freja to unlock the silhouette icon instead of level 10.
- Zenyatta - neutral - Fixed an issue where the "Random from Favorites" option was missing for Freja’s highlight intros.
- Zenyatta - neutral - Fixed an issue that could lock the screen if the player died while having a menu open.
- Zenyatta - neutral - Fixed an issue that prevented the Superflexor mod from stacking when used alongside Ana’s Pinpoint Prescription power.
- Zenyatta - neutral - Fixed an issue where Cassidy’s Frankie’s Fixed power did not correctly grant the 50 bonus health.
- Zenyatta - neutral - Fixed an issue that prevented D.Va’s damage from scaling properly without exiting and re-entering her mech.
- Zenyatta - neutral - Fixed an issue where the lava from D.Va’s Vesuvius Protocol mod did not apply other mod effects.
- Zenyatta - neutral - Fixed an issue where D.Va’s Legendary Loadout power inflicted excessive damage when combined with other ability mods.
- Zenyatta - neutral - Fixed an issue where Freja's Lille Faelde power would max out weapon spread after using the take aim ability
- Zenyatta - neutral - Fixed an issue where mods failed to apply to Junker Queen’s melee damage.
- Zenyatta - neutral - Fixed an issue where Juno’s Orbital power failed to apply a slow effect to enemies.
- Zenyatta - neutral - Fixed an issue with Kiriko's Self Care power, it has been re-enabled.
- Zenyatta - buff - Fixed an issue where Kiriko’s Donut Delivery power did not scale with increased ability powers.
- Zenyatta - neutral - Fixed an issue that prevented Mei’s Snowball Flight from being counted as an ability power when combined with mods utilizing ability power.
- Zenyatta - neutral - Fixed an issue where Moria's Voidhoppers power would remove her healer vision on allies.
- Zenyatta - neutral - Fixed an issue where Reaper’s Crimson Cloak mod only used base health in calculations.
- Zenyatta - neutral - Fixed an issue where Zarya’s Volskaya Vortex power did not generate ultimate charge from the slowing vortex.