Overwatch 2 Patch September 16, 2025 Notes
2025-09-16 - Season 18 continues - Blink, build, and flip the meta!
This Overwatch 2 patch includes 22 buffs, 8 nerfs, and 102 rework/adjustments.
Hero balance changes
- Hazard - neutral - Damage reduction reduced from 65% to 60%.
- Hazard - neutral - Damage reduced from 80 to 70.
- Ramattra - buff - Bonus armor increased from 250 to 275.
- Roadhog - buff - Critical multiplier increased from 1.5 to 2x.
- Roadhog - buff - Resource regeneration rate increased from 10 to 12.5 per second.
- Wrecking Ball - neutral - Maximum ammo reduced from 100 to 80.
- Wrecking Ball - neutral - Mine duration reduced from 20 to 16 seconds.
- Genji - buff - Cooldown increased from 8 to 10 seconds.
- Hanzo - neutral - No longer have a larger projectile size compared to regular arrows.
- Torbjörn - buff - Duration increased from 5 to 6 seconds.
- Torbjörn - buff - Damage per second increased from 160 to 190.
- Tracer - buff - Perk cost increased by 25%.
- Widowmaker - neutral - Cooldown reduced from 12 to 10 seconds.
- Widowmaker - buff - Total damage increased from 75 to 125.
- Brigitte - buff - Damage increased from 50 to 70.
- Brigitte - neutral - Fixed a bug where it triggers on damaging non-player entities.
- Lúcio - neutral - Damage per projectile reduced from 22 to 20.
- Wuyang - buff - Cooldown increased from 7 to 8 seconds.
- Wuyang - neutral - Healing amplification duration reduced from 4 to 3 seconds.
- Wuyang - buff - Cooldown increased from 12 to 14 seconds.
- Orisa - buff - Damage increased to 25% (Up from 20%).
- Orisa - neutral - Barrier now gains extra health from passive health gain.
- Orisa - buff - Supercharger base health increased to 400 (Up from 200).
- Sigma - neutral - Added: Gravitic Flux refunds 50% of Ultimate Charge if no enemies are affected.
- Sigma - rework - Bonus Ability Power reworked to now deal damage with Accretion and grants 5% Ability Power until the end of the round, stacking up to 4 times.
- Sigma - nerf - Now also reduces Melee damage while active.
- Sigma - buff - Damage reduction increased to 75% (up from 50%).
- Sigma - buff - Weapon Power and Attack Speed granted while behind Experimental Barrier increased to 10% (up from 5%).
- Sigma - buff - Move Speed and Lifesteal granted while in front of Experimental Barrier increased to 10% (up from 5%).
- Mei - neutral - Added: Critical hit applies 30% instead.
- Tracer - neutral - Added to the Stadium Roster.
- Tracer - neutral - Gains 25% less Health, Armor, and Shields from items and cash.
- Tracer - neutral - For 1 second after using Blink, your next Quick Melee is affected by Ability Power, deals 10 extra damage, and knocks enemies back.
- Tracer - neutral - Quick Melee hit grant 5% Ultimate Charge.
- Tracer - buff - Critical hits reduce the cooldown of Blink by 0.5 seconds.
- Tracer - neutral - If you use Blink while reloading, gain 25% Max Ammo and 10% Weapon Lifesteal until you reload.
- Tracer - neutral - Blink teleports you 3 meters farther and grants you 10% Move Speed for 1 second.
- Tracer - neutral - When you use Recall, heal allies within 6 meters for 75% of the damage they have taken in the last 3 seconds.
- Tracer - buff - Once per round, if you would die, instead use Recall for free. Spending your Ultimate Charge reduces Recall's cooldown by 50%.
- Tracer - nerf - When you use Recall, drop a temporal field that slows projectiles by 95% for 6 seconds and you take 25% less damage from Hitscan for 3 seconds.
- Tracer - neutral - Recall leaves behind a temporal field portal. An ally can interact with it to travel back in time 3 seconds.
- Tracer - neutral - After using Blink, your next 6 shots within 2 seconds auto-aim to targets within 10 meters.
- Tracer - neutral - Hitting 2 consecutive shots on the same target without missing deals 1 extra damage over 2 seconds.
- Tracer - nerf - When you use Recall, throw a Pulse Bomb that deals 60% less damage.
- Tracer - neutral - 10% Weapon Power.
- Tracer - neutral - 10% Max Ammo.
- Tracer - neutral - The last enemy hit by Pulse Pistols is revealed for 1 second.
- Tracer - neutral - Cost: 5,500.
- Tracer - neutral - 10% Weapon Power.
- Tracer - neutral - 10% Attack Speed.
- Tracer - neutral - Pulse Pistols hits grant 1% Reload Speed stacking up to 30 times. Resets on reload.
- Tracer - neutral - Cost: 12,000.
- Tracer - neutral - 10% Ability Power.
- Tracer - neutral - 100% Pulse Bomb Throw Distance.
- Tracer - neutral - Cost: 4,000.
- Tracer - neutral - 15% Ability Power.
- Tracer - neutral - 50% Pulse Bomb Explosion Radius.
- Tracer - neutral - Enemies Stuck or hit by Pulse Bomb are slowed by 30% and lose 30% bonus Attack Speed for 2 seconds.
- Tracer - neutral - Cost: 10,000.
- Tracer - neutral - 19 Health.
- Tracer - neutral - After using Recall, gain 50 Overheath for 5 seconds.
- Tracer - neutral - Cost: 4,000.
- Tracer - neutral - 5% Attack Speed.
- Tracer - neutral - 5% Move Speed.
- Tracer - neutral - If you use Blink while Airborne, gain an air jump.
- Tracer - neutral - Cost: 3,750.
- Tracer - neutral - 38 Health.
- Tracer - neutral - When you use Blink, grant yourself and allies within 6 meters 10% Move Speed for 1 second.
- Tracer - neutral - Cost: 10,000.
- Tracer - neutral - 19 Health.
- Tracer - neutral - When you use Recall, restore 2 charges of Blink.
- Tracer - neutral - Cost: 10,000.
- Tracer - neutral - 19 Health.
- Tracer - neutral - Recall always restores at least 70% of your life.
- Tracer - neutral - Cost: 10,000.
- Juno - buff - Damage increased to 35 (Up from 20).
- Kiriko - nerf - Cooldown Reduction decreased to 5% (Down from 10%).
- Kiriko - nerf - Healing decreased to 80 (Down from 120).
- Kiriko - nerf - Ability Power decreased to 15% (Down from 20%).
- Kiriko - nerf - Overhealth decreased to 80 (Down from 100).
- Kiriko - neutral - Overhealth now only stacks up to 1 time.
- Kiriko - neutral - Added 10 Health.
- Kiriko - neutral - Added damage falloff to additional damage equal to target's Life.
- Kiriko - neutral - Added internal timer of 0.25s between subsequent procs of the additional damage.
- Kiriko - neutral - Changed from "After using an ability, your next 3 instances of Weapon Damage deal additional damage equal to 3% of the target's Life" to "After using an ability, for 3s Weapon Damage deals additional damage equal to 1% of the target's Life. (Cooldown: 0.25s)".
- Kiriko - neutral - Cost reduced to 9500 (Down from 10500).
- Kiriko - neutral - Added damage falloff to additional damage.
- Kiriko - neutral - Custom game for Stadium now has support for AI bots.
- Kiriko - neutral - AI bots can be added as enemies or teammates.
- Kiriko - neutral - AI bots have been updated to play all Stadium game modes, including Payload Race.
- Kiriko - neutral - AI Bots will purchase and sell items from the Armory.
- Kiriko - neutral - Stadium Quick Play has been added as a new pre-set.
- Kiriko - neutral - The Stadium Ranked preset has been updated to enable Hero Draft in the Lobby Options by default.
- Kiriko - neutral - Hero Draft
- Kiriko - neutral - Mirror Match
- Kiriko - neutral - Bans
- Kiriko - buff - Competitive Rules - When enabled the standard cash gains for Competitive Play will be used. When disabled, the increased cash gains from the Quick Play ruleset will be used.
- Kiriko - neutral - Score to Win - Set how many total rounds a team must win to win the overall match, up to 10.
- Kiriko - neutral - Starting Cash - Set the total amount of cash each player starts with at the start of the game.
- Kiriko - neutral - MVP Bonus Cash - Set the amount of cash awarded to each team's MVP after each round.
- Kiriko - neutral - Minimum Round Earnings - Set the minimum average currency earned by a team each round.
- Kiriko - neutral - Round Complete Cash Scalar - Sets the percentage of cash granted passively to all players after each round.
- Kiriko - neutral - Damage Cash Scalar - Sets the percentage of cash earned from damage dealt during each round.
- Kiriko - neutral - Healing Cash Scalar - Sets the percentage of cash earned from damage healed during each round.
- Kiriko - neutral - Bounty Cash Scalar - Sets the percentage of cash earned from eliminations during each round.
- Kiriko - neutral - Item Cost Scalar - Sets the percentage of the price of items in the Armory before each round.
- Kiriko - neutral - Mercy Rule - Enables the Mercy rule to activate if the conditions are met after round 3.
- Kiriko - neutral - Merch Rule Cash Delta - Determines the amount of cash required to end the match early if a team is leading by 3 points after round 3.
- Kiriko - neutral - Power 1 Unlock Round - Determines the round where players can equip their first power.
- Kiriko - neutral - Power 2 Unlock Round - Determines the round where players can equip their second power.
- Kiriko - neutral - Power 3 Unlock Round - Determines the round where players can equip their third power.
- Kiriko - neutral - Power 4 Unlock Round - Determines the round where players can equip their fourth power.
- Kiriko - neutral - Armory Duration Scalar - Adjusts the total time players can spend in the Armory to select items and powers.
- Kiriko - neutral - Fixed an issue that caused the Spectate and Join Game options to disappear from the Social tab.
- Kiriko - neutral - Fixed an issue with the "Leave as Group" option that prevented players from leaving with their group.
- Kiriko - neutral - Fixed an issue with the Gladiator: LXXVI skin being incorrectly labeled as a legendary.
- Kiriko - neutral - Fixed an issue where Baptiste's progression rewards were not awarded correctly.
- Kiriko - neutral - Fixed an issue that sometimes caused charms and souvenirs to not appear in the Hero Gallery.
- Kiriko - neutral - Fixed an issue that displayed incorrect prices in certain regional stores.
- Kiriko - nerf - Fixed an issue where you could not use certain cosmetics with the Nerf Weapon Skin equipped on Baptiste.
- Kiriko - buff - Fixed a bug that caused some player progression levels to be higher than intended. Some players may see their level reduce.
- Kiriko - neutral - Fixed an issue with D.Va's Defense Matrix drain rate reduction when using the Precision Fusion perk.
- Kiriko - neutral - Fixed an issue with Venture's Burrow ability that caused a delay when attempting to use subsequent abilities after emerging.
- Kiriko - neutral - Fixed an issue with Wuyang's "autofire after controlling orb" setting, which should now respond appropriately.
- Kiriko - neutral - Fixed an issue where players near stadium rank convergence started to gain extremely low SP.
- Kiriko - neutral - Fixed an issue where some Stadium rewards were being incorrectly unequipped on logout.
- Kiriko - buff - Fixed an issue with Junkrat's Concussion Mine not increasing damage when using the "Champion's Kit" mod.
- Kiriko - neutral - Fixed an issue with the damaging orb deployed from Moira's "Optimal Overflow" power that could bounce off unintended surfaces.
- Kiriko - neutral - Fixed an issue with visual effects on Orisa's spear when the "Spynstem Update" power was equipped.
- Kiriko - neutral - Fixed an issue with deflected shots from Orisa's Javelin Spin not aligning with the reticle when using the "Spynstem Update" power.
- Kiriko - neutral - Fixed an issue with Pharah's primary fire rocket that could visually follow the same path as the homing rocket after using the "Heat Seekers" power.
- Kiriko - neutral - Fixed an issue with Soldier's "Super Visor" power that could incorrectly reduce Ultimate charge after firing a Helix Rocket.