Overwatch 2 Patch April 14, 2026 Notes
2026-04-14 - Season 2: Summit Patch Notes
This Overwatch 2 patch includes 54 buffs, 45 nerfs, and 140 rework/adjustments.
Hero balance changes
- Sigma - neutral - Now restores barrier health only when damaging enemy heroes.
- Sigma - nerf - (6v6) Maximum health reduced from 650 to 600.
- Ramattra - neutral - Vengeful Vortex moved from Perk to Baseline ability.
- Ramattra - neutral - Projectile now explodes on contact with the ground.
- Ramattra - neutral - Explosion can now be manually detonated while airborne.
- Ramattra - nerf - Explosion damage reduced from 50 to 15.
- Ramattra - neutral - Added.
- Ramattra - buff - Void Barrier duration and size increased by 25%.
- Ramattra - neutral - Removed.
- Ramattra - neutral - Moved from Minor to Major Perk.
- Ramattra - nerf - Delay between bursts reduced from 0.75 to 0.6 seconds.
- Reinhardt - neutral - Added a custom setting allowing Shield Slam to be bound to Quick Melee, enabling free look while the perk is equipped.
- Roadhog - buff - Reload time increased from 1.5 to 1.75 seconds.
- Roadhog - buff - Cooldown increased from 6 to 8 seconds.
- Roadhog - neutral - Removed.
- Roadhog - neutral - Added.
- Roadhog - neutral - Take a Breather now heals nearby allies for 50% of its healing amount.
- Winston - nerf - (6v6) Base health reduced from 350 to 325. (Total health including armor and shields reduced from 550 to 525.)
- Winston - buff - Deals 50% increased damage to deployables.
- Wrecking Ball - nerf - (6v6) Base health reduced from 475 to 450. (Total health including armor and shields reduced from 575 to 550.)
- Anran - buff - Perk Costs: Minor Perk cost reduced by 7%.
- Anran - buff - Perk Costs: Major Perk cost reduced by 5%.
- Anran - buff - Perk Costs: Impact damage increased from 5 to 6.
- Anran - nerf - Perk Costs: Impact damage reduced from 50 to 30.
- Anran - neutral - Perk Costs: Now heals Anran for 50 health on the first target hit and 25 health for each subsequent target.
- Anran - neutral - Perk Costs: Changed.
- Anran - buff - Perk Costs: Increases the healing of Dancing Blaze’s subsequent strikes by 25.
- Ashe - buff - Time required to retrigger Coach Gun increased from 1 to 2 seconds.
- Bastion - nerf - Perk Costs: Minor Perk cost increased by 10%.
- Bastion - nerf - Perk Costs: Major Perk cost increased by 6%.
- Bastion - neutral - Perk Costs: No longer fully refunds cooldown.
- Bastion - buff - Perk Costs: Now reduces cooldown by 4 seconds.
- Bastion - nerf - Perk Costs: Overhealth degeneration reduced from 100 to 50 per second.
- Echo - neutral - Can now duplicate allied heroes.
- Echo - buff - Range increased from 4 to 6 meters.
- Emre - nerf - Added an accessibility option which allows players to hold Secondary Fire to automatically fire Siphon Blaster at a reduced fire rate.
- Emre - nerf - Heat generated from direct hits reduced from 100% to 60%.
- Junkrat - neutral - Moved from Minor to Major Perk.
- Junkrat - neutral - Eliminations with Concussion Mine restore one charge.
- Junkrat - neutral - Moved from Major to Minor Perk.
- Junkrat - nerf - Attack speed bonus reduced from 35% to 25%.
- Pharah - nerf - Bonus movement speed reduced from 40% to 30%.
- Pharah - neutral - Pharah can now move while using Barrage.
- Pharah - nerf - Explosion damage reduced from 30 to 25.
- Pharah - neutral - Removed.
- Pharah - neutral - Added.
- Pharah - neutral - Concussive Blast deals up to 50 explosion damage.
- Reaper - neutral - Moved from Perk to Baseline ability.
- Reaper - buff - Cooldown increased from 3 to 6 seconds.
- Reaper - neutral - Added.
- Reaper - neutral - Using an ability or reloading refreshes Dire Triggers’ cooldown.
- Soldier: 76 - neutral - Can now reload while sprinting.
- Soldier: 76 - neutral - Reloading while sprinting reduces Sprint’s movement speed bonus by 50%, diminishing over the duration.
- Soldier: 76 - neutral - Added a custom setting allowing Sprint to cancel reload.
- Soldier: 76 - neutral - Removed.
- Soldier: 76 - neutral - New.
- Soldier: 76 - buff - Sprint’s movement speed bonus gradually increases by an additional 25% over 2 seconds.
- Sombra - buff - Perk Costs: Minor Perk cost reduced by 6%.
- Sombra - buff - Perk Costs: Major Perk cost reduced by 5%.
- Sombra - nerf - Perk Costs: Movement speed bonus reduced by 50% while revealed by damage.
- Tracer - buff - Perk Costs: Minor Perk cost reduced by 10%.
- Tracer - buff - Perk Costs: Major Perk cost reduced by 7%.
- Vendetta - nerf - Armor reduced from 100 to 75.
- Vendetta - buff - Perk Costs: Minor Perk cost reduced by 6%.
- Vendetta - buff - Perk Costs: Major Perk cost reduced by 5%.
- Vendetta - nerf - Perk Costs: Movement speed per stack reduced from 4% to 2%.
- Vendetta - nerf - Perk Costs: Overhead swing bonus range reduced from 2.5 to 2.0 meters.
- Widowmaker - buff - Perk Costs: Minor Perk cost reduced by 6%.
- Widowmaker - buff - Perk Costs: Major Perk cost reduced by 4%.
- Ana - nerf - Cooldown reduced from 14 to 12 seconds.
- Brigitte - buff - Health increased from 250 to 300.
- Brigitte - buff - Cooldown refunded increased from 0.5 to 0.75 seconds.
- Jetpack Cat - nerf - Acceleration reduced by 11%.
- Jetpack Cat - buff - Cooldown reductions now apply to the Claws Out cooldown.
- Juno - buff - (6v6) Cooldown increased from 10 to 12 seconds.
- Juno - nerf - Movement speed bonus reduced from 50% to 40%.
- Lifeweaver - buff - Maximum healing increased from 80 to 90.
- Lifeweaver - buff - Healing increased from 45 to 55.
- Lifeweaver - neutral - Now cleanses allies when pulled.
- Lifeweaver - nerf - Cooldown reduced from 14 to 11 seconds.
- Lúcio - nerf - (6v6) Healing reduced from 20 to 18.
- Lúcio - neutral - Changed.
- Lúcio - neutral - Gain 15% attack speed while Lucio's Speed Song is active, tripled during Amp It Up.
- Lúcio - neutral - Can no longer be charged before a round begins.
- Kiriko - nerf - Teleport range reduced from 35 to 30 meters.
- Kiriko - buff - Fire rate increased from 5 to 7 per second.
- Mizuki - nerf - Perk Costs: Minor Perk cost increased by 16%.
- Mizuki - nerf - Perk Costs: Major Perk cost increased by 10%.
- Mizuki - nerf - Perk Costs: (6v6) Minimum Healing Reduced from 5 to 4.5.
- Mizuki - nerf - Perk Costs: (6v6) Maximum Healing reduced from 20 to 18.
- Mizuki - neutral - Perk Costs: No longer spawns if Mizuki is eliminated during the cast time.
- Mizuki - neutral - Perk Costs: Can now activate return while other animations are active, excluding Kekkai Sanctuary's cast animation.
- Mizuki - nerf - Perk Costs: Movement speed bonus reduced from 35% to 30%.
- Mercy - neutral - Flash Heal moved from Perk to Baseline ability.
- Mercy - nerf - Cooldown reduced from 15 to 12 seconds.
- Mercy - buff - Base healing increased from 50 to 60.
- Mercy - nerf - Healing multiplier on allies below 50% health reduced from 3x to 2x.
- Mercy - nerf - Healing reduced from 60 to 55.
- Mercy - nerf - Launch speed reduced by 10%.
- Mercy - neutral - New.
- Mercy - nerf - Flash Heal gains an additional charge but its base healing is reduced by 10.
- Wuyang - nerf - Duration reduced from 4 to 3.5 seconds.
- Zenyatta - nerf - (6v6) Damage amplification reduced from 30% to 25%.
- Zenyatta - neutral - Contender: Start from Novice (5 Divisions down).
- Zenyatta - neutral - Elite: Start from Contender (5 Divisions down).
- Zenyatta - neutral - Pro: Start from Elite (5 Divisions down).
- Zenyatta - neutral - All Star: Start from Elite (10 Divisions down).
- Zenyatta - neutral - Legend: Start from Elite (15 Divisions down).
- Ramattra - neutral - Added to the Stadium roster.
- Ramattra - neutral - [Void Accelerator] infects enemies with nanites which explode for 20(WP) damage after dealing 100 damage.
- Ramattra - neutral - [Void Accelerator] periodically releases a burst of 6 additional projectiles during continuous fire.
- Ramattra - neutral - [Void Barrier] gains an additional charge.
- Ramattra - buff - +25% [Void Barrier] size. [Void Accelerator] projectile and [Pummel] that passes through the [Void Barrier] gain 10% increased damage.
- Ramattra - neutral - While [Nemesis Form] is active, Ramattra is healed for 80 per second while within [Ravenous Vortex].
- Ramattra - buff - When [Nemesis Form] is activated, reduce the cooldown of [Ravenous Vortex] by 100%.
- Ramattra - neutral - While blocking in [Nemesis Form], use [Pummel] to perform a dashing punch. (4s Cooldown)
- Ramattra - neutral - [Block] heals Ramattra for 50% of damage mitigated over 3s.
- Ramattra - neutral - Releasing [Block] deals damage equal to 100% of the amount mitigated, up to 100 to enemies within 6m.
- Ramattra - neutral - +50% [Ravenous Vortex] Radius, +30% [Ravenous Vortex] Damage
- Ramattra - neutral - When [Ravenous Vortex] is detonated, deal 50 damage and gain 2% Ultimate Charge per enemy hit.
- Ramattra - neutral - +50% [Annihilation] Damage, +2s [Annihilation] Duration
- Ramattra - neutral - 5% Attack Speed
- Ramattra - neutral - When [Block] mititgates damage, gain 15% Attack Speed for 3s.
- Ramattra - neutral - 4000 Cost
- Ramattra - neutral - 10% Weapon Power
- Ramattra - neutral - 50% [Void Accelerator] projectile size
- Ramattra - neutral - 4500 Cost
- Ramattra - neutral - 10% Weapon Power
- Ramattra - neutral - 25% [Pummel] Range
- Ramattra - neutral - 4500 Cost
- Ramattra - neutral - 5% Weapon Power
- Ramattra - neutral - 50% [Void Accelerator] Projectile Speed
- Ramattra - neutral - While continuously shooting [Void Accelerator], gain up to 20% Weapon Power over 3s.
- Ramattra - neutral - 12500 Cost
- Ramattra - neutral - 10% Ability Power
- Ramattra - neutral - 10% Attack Speed
- Ramattra - buff - [Pummel] damage is also increased by Ability Power.
- Ramattra - neutral - 13000 Cost
- Ramattra - neutral - 5% Cooldown Reduction
- Ramattra - buff - For each enemy hit by [Ravenous Vortex], reduce [Nemesis Form]'s cooldown by 1s.
- Ramattra - neutral - 4000 Cost
- Ramattra - neutral - 5% Cooldown Reduction
- Ramattra - neutral - 100% [Ravenous Vortex] Height
- Ramattra - neutral - 4000 Cost
- Ramattra - neutral - 25 Shields
- Ramattra - neutral - 10% Cooldown Reduction
- Ramattra - neutral - 50% [Void Barrier] Duration
- Ramattra - neutral - 10000 Cost
- Ramattra - neutral - 15% Ability Power
- Ramattra - neutral - 10% Cooldown Reduction
- Ramattra - buff - All allies within [Ravenous Vortex] gain 300% increased jump height and 25% increased Movement Speed.
- Ramattra - neutral - 10000 Cost
- Ramattra - neutral - 15% Starting Ultimate Charge
- Ramattra - neutral - 50% [Annihilation] Range
- Ramattra - neutral - Activating [Annihilation] pulls in enemies within 6m.
- Ramattra - neutral - 9000 Cost
- Ramattra - neutral - 25 Shields
- Ramattra - neutral - Receive 5% more Healing while in [Block].
- Ramattra - neutral - [Block]'s movement speed penalty is removed.
- Ramattra - neutral - 4500 Cost
- Ramattra - neutral - 25 Health
- Ramattra - neutral - Gain 100 Overhealth after coming out of [Nemesis Form].
- Ramattra - neutral - 4000 Cost
- Ramattra - neutral - 25 Armor
- Ramattra - neutral - Gain 20% of [Annihilation] damage as Overhealth.
- Ramattra - neutral - 5000 Cost
- Ramattra - neutral - 25 Shields
- Ramattra - neutral - 35% [Void Barrier] Health
- Ramattra - neutral - [Void Barrier] heals allies within 6m by 100 on spawn.
- Ramattra - neutral - 50 Health
- Ramattra - neutral - 10% Weapon Lifesteal
- Ramattra - neutral - 10% Ability Lifesteal
- Ramattra - neutral - +15% Lifesteal while in [Nemesis Form]
- Ramattra - neutral - 9000 Cost
- Sigma - nerf - Damage Absorbed threshold for Attack Speed reduced to 50 (Down from 100).
- Winston - buff - Currency from damage and healing increased by 12.5%.
- Winston - buff - Bounce Damage increased to 75% (Up from 50%).
- Winston - buff - Critical Damage increased to 200% (Up from 175%).
- Winston - neutral - Added "+25% Starting Ultimate Charge".
- Freja - nerf - Max Ammo restore reduced to 30% (Down from 40%).
- Freja - nerf - Max Life Healing reduced to 6% (Down from 8%).
- Junkrat - neutral - Removed 5% Weapon Power.
- Junkrat - nerf - Max Life Overhealth Scaling reduced to 6% (Down from 8%).
- Junkrat - neutral - Removed 10% Weapon Power.
- Junkrat - buff - Ability Power increased to 15% (Up from 10%).
- Junkrat - nerf - Cooldown Reduction upon self detonating Concussion Mine reduced to 10% (Down from 15%).
- Vendetta - buff - Currency from damage and healing increased by 5%.
- Vendetta - buff - Whirlwind Dash Damage during additional duration increased to 75% (Up from 50%).
- Vendetta - buff - Whirlwind Dash reactivation damage increased to 75% (Up from 50%).
- Vendetta - buff - Free Projected Edge damage increased to 75% (Up from 50%).
- Vendetta - buff - Mini Sundering Blade damage increased to 50% increased damage (Up from 25%).
- Vendetta - buff - Explosion Damage increased to 30 (Up from 20).
- Ana - buff - Nano Boost Duration increased to 25% (Up from 15%).
- Juno - nerf - Critical Multiplier decreased to 175% (Down from 200%).
- Juno - neutral - Tooltip now correctly states that it also allows you to crit on allies.
- Juno - neutral - New
- Juno - neutral - While affected by [Hyper Ring], [Medi-Blaster] has a fully automatic fire rate.
- Juno - neutral - New
- Juno - neutral - Allies affected by [Hyper Ring] are healed for 40% of any damage you do.
- Juno - neutral - Added "While using [Glide Boost] or hovering, gain 100% more Ultimate Charge from Damage or Healing."
- Juno - neutral - Removed
- Juno - neutral - Removed
- Juno - neutral - Removed Attack Speed after using Pulsar Torpedoes.
- Juno - neutral - Added "+35% Ally Lock On Speed".
- Juno - buff - Cost decreased to 10000 (Down from 11000).
- Juno - buff - Removed "[Mediblaster] deals 15% increased damage and healing to targets farther than 12m away."
- Juno - buff - Added "[Mediblaster] has 5m increased falloff range."
- Juno - buff - Cost decreased to 9000 (Down from 10000).
- Juno - nerf - Ability Power decreased to 5% (Down from 10%).
- Juno - neutral - Added 5% Weapon Power.
- Juno - neutral - New
- Juno - buff - Activating Glide Boost as you pass through Hyper Ring reduces cooldown of Glide Boost by 50%.
- Juno - neutral - 5000 Cost
- Juno - buff - Cost decreased to 9500 (Down from 12000).
- Wuyang - buff - Non-empowered Primary Fire projectile speed increased to 150% (Up from 100%).
- Wuyang - buff - Active Restorative Stream self healing increased to 100% (Up from 75%).
- Zenyatta - nerf - Healing based on damage dealt reduced to 30% (Down from 35%).
- Zenyatta - buff - Homing Health Threshold increased to 50% (Up from 35%).
- Zenyatta - neutral - Lijang: Night Market has been added to the Stadium map roster.
- Zenyatta - neutral - Fixed an issue that caused a delay when switching between Lifeweaver's primary and secondary fire animations.
- Zenyatta - neutral - Fixed an issue where Mizuki did not receive credit for the "Enemies Hindered" stat when Binding Chain was used on a Zenyatta in Transcendence.
- Zenyatta - neutral - Fixed an issue where Mizuki's Kekkai Sanctuary could disappear if it was cast and its position was modified.
- Zenyatta - neutral - Fixed an issue causing Wuyang's orb control time to default to zero in custom games.
- Zenyatta - neutral - Fixed an issue where Juno's sound effects would not play for eliminations when her mythic weapon was equipped.
- Zenyatta - neutral - Fixed an issue where the Jetpack Cat's Purr ability would cancel after dropping users attached to Lifeline.
- Zenyatta - neutral - Fixed an issue where the prompt text for Ashe's Remote Detonator perk would remain onscreen even while dead.
- Zenyatta - neutral - Fixed an issue where Vendetta's Overhead Slash could sometimes not align with the reticle while moving in third person.
- Zenyatta - neutral - Fixed an issue where Ana would incorrectly apply The Closer's reveal effect when not performing a headshot.
- Zenyatta - neutral - Fixed an issue where the Overhealth from Ana's Lethal Dose Item was not scaling properly with Ability Power.
- Zenyatta - neutral - Fixed an issue where Biotic Grenades created from Ana's Fountain of Soothe Power granted the same Overhealth as baseline Biotic Grenades with the Home Remedy Power equipped.
- Zenyatta - neutral - Fixed an issue where bonus damage from Junker Queen's Blade Parade Power would persist after unequipping it.
- Zenyatta - neutral - Fixed an issue where the prompt from Ashe's Controlled Boom Power stays on screen after main dynamite has exploded when the Out With a Bang Power is also equipped.
- Zenyatta - neutral - Fixed an issue where Ashe's Incendiary Blastpaper item would apply bonus Burning damage twice if multiple Coach Gun pellets hit.
- Zenyatta - nerf - Fixed an issue where the Iron Eyes mod would not reduce critical damage from Vendetta.
- Zenyatta - neutral - Fixed an issue where Vendetta's Cataclisma power would also damage teammates.
- Zenyatta - neutral - Fixed an issue where D.Va's Busan Blaster mod would incorrectly generate ultimate charge.
- Zenyatta - neutral - Fixed an issue where Zenyatta's Circle of Strife would not apply Discord Orbs to enemies within the additional radius granted by Satya's Solution.
- Zenyatta - neutral - Fixed an issue where the Salvaged Slugs general item was not healing Moira when damaging Barriers.
- Zenyatta - neutral - Fixed an issue where Moira's Multiball Power spawned orbs with less capacity than intended.