Overwatch 2 Patch December 9, 2025 Notes
2025-12-09 - Winter Wonderland
This Overwatch 2 patch includes 45 buffs, 11 nerfs, and 158 rework/adjustments.
Hero balance changes
- Hazard - buff - Knockback damage increased from 40 to 50.
- Hazard - buff - Health increased from 350 to 400.
- Reinhardt - buff - Ultimate cost increased by 9%.
- Sigma - buff - Impact direct damage increased from 15 to 25.
- Bastion - buff - Fire rate increased from 5 to 6 shots per second.
- Freja - buff - Damage increased from 25 to 30.
- Freja - neutral - Direct Hit damage reduced from 40 to 30.
- Freja - neutral - Explosion damage reduced from 90 to 80.
- Freja - buff - Distance traveled increased by 15%.
- Freja - buff - Hinder duration on the hit target increased from 1.2 to 1.4.
- Freja - buff - Area slow increased from 25% to 45%.
- Junkrat - buff - Projectile speed increased from 25 to 30.
- Junkrat - buff - Projectile speed increase reduced from 40% to 25%.
- Junkrat - neutral - No longer reduces ammo capacity.
- Reaper - neutral - Lifesteal reduced from 30% to 25%.
- Vendetta - neutral - Reduced recovery times of Palatine Fang overhead, Whirlwind Dash, and Projected Edge by about 15%
- Vendetta - buff - Projectile speed increased from 33 to 37 meters per second
- Vendetta - neutral - Max throw distance reduced from 16 to 14 meters
- Vendetta - buff - Lifesteal increased from 30% to 40%
- Vendetta - buff - Overhealth increased from 125 to 150
- Venture - neutral - Shield health gained per ability reduced from 30 to 25.
- Baptiste - neutral - Cooldown reduced from 25 to 22 seconds.
- Illari - neutral - Projectile size reduced from 0.75 to 0.45.
- Juno - neutral - Mediblaster can now deal critical damage against enemies.
- Kiriko - neutral - Base projectile size reduced from 0.15 to 0.12.
- Wuyang - neutral - Movement speed boost reduced from 50% to 40%.
- Wuyang - neutral - Challenger Tier support for Stadium
- Wuyang - neutral - All new rewards for Top 500 players coming in Season 21
- Wuyang - neutral - New heroes added to the roster
- Doomfist - buff - After you use an ability, gain 50% [Quick Melee] Attack Speed and increase [Quick Melee] Range by 1m for 3s
- Doomfist - neutral - Ability: Your next [Quick Melee] becomes a [Rising Uppercut], dealing 10 extra damage (12s Cooldown).
- Doomfist - neutral - [Quick Melee] hits and [Hand Cannon] critical hits trigger [The Best Defense] at 35% effectiveness.
- Doomfist - neutral - [Seismic Slam]'s shockwave repeats itself after a 1.5s delay, dealing 50% damage.
- Doomfist - neutral - Every 1s while leaping with [Seismic Slam], grant Overhealth equal to 3% of your Max Life to all allies within line of sight for 3s.
- Doomfist - buff - Increase [Seismic Slam]'s damage by 2%, and range by 4% for every 1m traveled downward.
- Doomfist - buff - Hitting multiple enemies with [Rocket Punch] grants 5% Ultimate Charge and reduces the cooldown of [Power Block] by 0.5s for each extra enemy hit.
- Doomfist - buff - [Rocket Punch] can be further empowered when blocking 150% more damage with [Power Block], granting 25% more damage and 50% more range.
- Doomfist - neutral - Ability: Crouching while airborne will trigger a mini [Meteroid Strike], dealing up to 150 direct hit damage based on distance traveled downward (15s cooldown).
- Doomfist - neutral - While [Power Block] is active, heal yourself for 3% of Max Life and all other allies within 8m for 10% of Max Life every 1s.
- Doomfist - neutral - [The Best Defense] grants bonus Overhealth equal to 8% of Bonus Max Life. Whenever you gain Overhealth from yourself, grant 25% to the nearest ally.
- Doomfist - neutral - 25 Armor -20% Melee Damage
- Doomfist - neutral - [Quick Melee] hits restore 1 ammo. [Rocket Punch] hits restore 100% of your ammo
- Doomfist - neutral - Cost: 10,000
- Doomfist - neutral - 10% Ability Power
- Doomfist - neutral - [Meteor Strike] pulls airborne enemies to the ground
- Doomfist - neutral - Cost: 4,500
- Doomfist - neutral - 25 Health
- Doomfist - neutral - 5% Ability Power
- Doomfist - neutral - You can charge [Rocket Punch] indefinitely. After 2.5s of charging [Rocket Punch], become Unstoppable for the duration of that [Rocket Punch].
- Doomfist - neutral - 4,000
- Doomfist - neutral - 25 Health
- Doomfist - neutral - 10% Ability Power
- Doomfist - neutral - [Meteor Strike] Area of affect grants all other allies Overhealth Equal to 20% of your Max Life for 5s.
- Doomfist - neutral - Cost: 9,000
- Doomfist - neutral - 15% Ability Power
- Doomfist - neutral - 15% [Seismic Slam] Leap Distance
- Doomfist - neutral - Cost: 11,000
- Doomfist - neutral - 15% Ability Power
- Doomfist - neutral - [Power Block] adds 10% progress for empowering [Rocket Punch]. [Power Block] no longer resets progress for empowering [Rocket Punch].
- Doomfist - neutral - Cost: 12,000
- Doomfist - neutral - 25 Armor
- Doomfist - buff - 10% Increased [Power Block] Damage Reduction
- Doomfist - nerf - [Power Block] now also reduces damage against Burn and other Damage Over Time effects.
- Doomfist - neutral - Cost: 4,000
- Doomfist - neutral - 50 Armor
- Doomfist - neutral - Whenever you gain Overhealth from yourself, heal for 15% of Overhealth gained over 1s and gain 15% Move Speed for 3s.
- Doomfist - neutral - Cost: 9,500
- Doomfist - neutral - 50 Armor
- Doomfist - neutral - [Power Block] absorbs projectiles for the first 1s, gaining Overhealth equal to 1% of your max Life for each projectile absorbed.
- Doomfist - neutral - Cost: 11,000
- Wuyang - neutral - After using [Guardian Wave], Wuyang can shoot 2 additional water orbs for 8s. Each deals 40% damage.
- Wuyang - buff - For each Primary fire hit, gain 5% healing resource and reduce [Rushing Torrent] cooldown by 1.0s
- Wuyang - buff - Non-empowered Primary Fire shoots straight and gains 100% increased projectile speed.
- Wuyang - neutral - While [Rushing Torrent] is active, every 50 healing with Active [Restorative Stream] extends the duration of [Rushing Torrent] by 2s.
- Wuyang - neutral - Using Active [Restorative Stream] on ally heals Wuyang for 75% of healing.
- Wuyang - buff - Every 1s during Active [Restorative Stream] reduces [Guardian Wave] cooldown by 1.5s.
- Wuyang - neutral - While [Rushing Torrent] is active, landing from a jump heals all allies within 6m for 65 for every 1s spent falling.
- Wuyang - neutral - While [Rushing Torrent] is active, airborne [Quick Melee] activates a 50% short [Guardian Wave] and a splash attack with 60 damage per every second dropped. (15s cooldown)
- Wuyang - neutral - While [Rushing Torrent] is activated, place Passive [Restorative Stream] on all allies within line of sight.
- Wuyang - neutral - [Guardian Wave] rewinds to its starting location with 50% damage.
- Wuyang - neutral - [Guardian Wave] creates a second wave that splashes to targets within 6m around Wuyang.
- Wuyang - neutral - [Guardian Wave] heals allies with Passive [Restorative Stream] for an extra 100% over 4s.
- Wuyang - neutral - 10% Weapon Power
- Wuyang - neutral - Empowered Orb can be steered more freely
- Wuyang - neutral - Cost: 4,000
- Wuyang - neutral - 25 Shields
- Wuyang - neutral - 15% Max Ammo
- Wuyang - neutral - While [Rushing Torrent] is active, gain 3 Ammo and 5% Healing Resource every 1s.
- Wuyang - neutral - Cost: 4,500
- Wuyang - neutral - 35% Empowered Orb Splash Radius
- Wuyang - neutral - Empowered Orb's splash can remove burn and give 50% of its splash damage as temporary Overhealth to all allies, up to 100.
- Wuyang - neutral - Count: 9,000
- Wuyang - neutral - 15% Weapon Power
- Wuyang - neutral - While using [Rushing Torrent], gain 35% Attack Speed.
- Wuyang - neutral - Cost: 11,000
- Wuyang - neutral - 10% Weapon Power
- Wuyang - neutral - 25% Active [Restorative Stream] Healing Power
- Wuyang - neutral - 25% [Restorative Stream] Healing Range
- Wuyang - neutral - Cost: 10,000
- Wuyang - neutral - 25 Shields
- Wuyang - neutral - 50% Passive [Restorative Stream] Duration
- Wuyang - neutral - Passive [Restoration Stream] also gives 10 Overhealth per second, up to 30 ability power.
- Wuyang - neutral - Cost: 4,000
- Wuyang - neutral - 10% Weapon Power
- Wuyang - neutral - 10 Ability Power
- Wuyang - nerf - While [Rushing Torrent] is active, float upward. Jump to cancel or press crouch to get lower.
- Wuyang - neutral - Cost: 9,000
- Wuyang - neutral - 15% Ability Power
- Wuyang - buff - 50% [Guardian Wave] increased healing effect duration
- Wuyang - neutral - Enemies hit by [Guardian Wave] are revealed for 5s.
- Wuyang - neutral - Cost: 10,000
- Wuyang - neutral - 25 Shields
- Wuyang - neutral - 10% Weapon Power
- Wuyang - neutral - 25% [Restorative Stream] Max Resource
- Wuyang - neutral - Cost: 5,500
- Wuyang - neutral - 25 Shields
- Wuyang - neutral - 10% Ability Power
- Wuyang - neutral - For each target hit by [Guardian Wave], gain 10% Healing Resource.
- Wuyang - neutral - Cost: 5,000
- Wuyang - neutral - 25 Shields
- Wuyang - neutral - Restore 2% of your shield every second.
- Wuyang - neutral - While [Rushing Torrent] is active, restore an additional 10% every second.
- Wuyang - neutral - Cost: 9,000
- Wuyang - neutral - 25 shields
- Wuyang - neutral - 10% Cooldown Reduction
- Wuyang - neutral - For each target hit by [Guardian Wave], Wuyang gains 20 Overhealth, up to 80 ability power.
- Wuyang - neutral - Cost: 11,000
- Wuyang - neutral - 50 shields
- Wuyang - neutral - [Tidal Blast] gives allies within 12m of the target 50 temporary Overhealth every 1s.
- Wuyang - buff - While Wuyang has shield, gain 15% increased Ultimate Charge.
- Wuyang - neutral - Cost: 10,000
- Cassidy - neutral - Original functionality removed.
- Cassidy - neutral - (New) Flashbang hits reduce Fan the Hammer's spread by 25% for 2s.
- Cassidy - buff - Peacekeeper hits against enemies recently damaged by Flashbang (within 2s) reduce its cooldown by 0.5s.
- Cassidy - neutral - Peacekeeper hits grant 1% Move Speed for 5s, stacking up to 15 times. At Max Stacks, gain 10% Damage Reduction.
- Cassidy - neutral - Original functionality removed.
- Cassidy - neutral - (New) Enemies below 30% HP have their heads marked. Marked heads are larger and Critical Hits against marked enemies have 50% Weapon Lifesteal.
- Cassidy - neutral - Original functionality removed.
- Cassidy - buff - (New) Flashbang becomes magnetic and has 50% increased throw distance.
- Cassidy - buff - Flashbang hits and Critical Hits reduce Combat Roll's cooldown by 2s.
- Cassidy - neutral - Deadeye eliminations grant 25% Ultimate Charge each. If you get no eliminations with Deadeye, refund 33% Ultimate Charge.
- Cassidy - neutral - Removed and combined into It's 12 O'Clock Somewhere.
- Cassidy - neutral - Eliminating an enemy recently damaged by Flashbang grants 20% Ultimate Charge. While using Deadeye, gain 100 Overhealth and 25% Move Speed.
- Cassidy - neutral - Removed and combined with Easy Rider.
- Cassidy - neutral - Removed and converted to a Hero Item (Snakebite).
- Cassidy - neutral - +25 Health
- Cassidy - neutral - +15% Ability Power
- Cassidy - neutral - Using Deadeye slows all visible enemies by 20% for 2.5s
- Cassidy - neutral - +25 Health
- Cassidy - neutral - +5% Cooldown Reduction
- Cassidy - neutral - +50% Combat Roll distance.
- Cassidy - neutral - +50 Health
- Cassidy - neutral - (New) - Heal 2.5% of your Max Life for each Ammo loaded using Combat Roll.
- Cassidy - neutral - Now heals a percentage of your Max Life per ammo instead of a flat number.
- Cassidy - neutral - +15% Weapon Power
- Cassidy - neutral - Gain 20% Weapon Lifesteal against enemies in the Damage role.
- Cassidy - neutral - Swapped the conditional stat and main stat.
- Hazard - buff - Damage increased to 20 (Up from 10).
- Hazard - buff - Damage increased to 75% (Up from 65%).
- Hazard - nerf - Ability Power decreased to 5% (Down from 10%).
- Hazard - nerf - Spike Guard damage decreased to 20% (Down from 25%).
- Hazard - nerf - Duration decreased to 3s (Down from 5s).
- Hazard - buff - Cost increased to 12000 (Up from 10000).
- Hazard - buff - Cost increased to 13000 (Up from 10000).
- Orisa - buff - Healing increased to 8% (Up from 5%).
- Winston - nerf - Damage decreased to 2% (Down from 5%).
- Winston - nerf - Damage decreased to 2% (Down from 3%).
- Genji - buff - Healing increased to 125% (Up from 60%).
- Genji - buff - Damage increased to 35% (Up from 25%).
- Genji - neutral - Overhealth duration is now infinite (Up from 5s).
- Genji - buff - Ammo restore increased to 35% (Up from 20%).
- Genji - neutral - Added: +10% Attack Speed
- Genji - buff - Cost increased to 4000 (Up from 3750).
- Genji - rework - Redesigned to: Using [Swift Strike] restores 20% ammo and gives 20% Attack Speed for 2.5s.
- Genji - buff - Cost increased to 12000 (Up from 10000).
- Genji - neutral - Added:+10% Weapon Power, +10% Ability Power
- Genji - buff - Cost increased to 5000 (Up from 3750).
- Genji - nerf - Cost decreased to 9000 (Down from 10000).
- Genji - nerf - Cost decreased to 9000 (Down from 10000).
- Genji - neutral - Added: +5% Cooldown Reduction.
- Genji - neutral - Added: [Swift Strike] resets additional jumps.
- Genji - nerf - Cost decreased to 3750 (Down from 4000).
- Genji - neutral - Added: Deflect now deflects attacks from both sides.
- Genji - buff - Cost increased to 11000 (Up from 10000).
- Juno - buff - Critical Hit additional damage increased from 150% to 200%.
- Juno - buff - Critical Hits now reduce the cooldown of [Hyper Ring] by 0.2s
- Juno - neutral - Removed cooldown for Overhealth from being stunned, hindered, slept, or anti-healed.
- Juno - neutral - Health reduced to 10 (Down from 25).
- Juno - neutral - Ability Power reduced to 15% (Down from 20%).
- Juno - neutral - Cost reduced to 5500 (Down from 6000).
- Juno - buff - Cost increased to 12000 (Up from 11000).
- Juno - buff - Cost increased to 14500 (Up from 14000).
- Juno - buff - Bonus damage to Barriers increased to 50% (Up from 30%).
- Juno - neutral - Effect now also triggers on any damage that Stuns, like Doomfist's Rocket Punch or Orisa's Energy Javelin.
- Juno - neutral - Maximum Charge time reduced to 0.75s (Down from 1.5s).
- Juno - neutral - Cooldown reduced to 15s (Down from 20s).
- Juno - neutral - Cooldown reduced to 20s (Down from 35s).
- Juno - buff - Duration increased to 5s (Up from 3s).
- Juno - neutral - Cooldown reduced to 25s (Down from 35s).
- Juno - neutral - Added Hinder for 1s.
- Juno - neutral - Range reduced to 4m (Down from 8m).
- Juno - neutral - Stats changed to 50 Armor and 5% Cooldown Reduction.
- Juno - neutral - New control map added to Stadium rotation
- Juno - neutral - Fixed some additional issues that caused FPS drops when matches receive a backfill.
- Juno - neutral - Resolved an issue where "move speed" for some heroes were incorrect in the Advanced Info Panel
- Juno - neutral - Fixed an issue where using some types of navigation on a controller would not work on the hero select screen.
- Juno - nerf - Fixed Advanced Info Panel where in Stadium, Ashe's Mini-Bob would show its health as lower than intended.
- Juno - neutral - Fixed a bug that incorrectly allowed Vendetta multiple concurrent overhead swings
- Juno - neutral - Fixed an issue that prevented the hop on Vendetta's overhead swing from getting reset when interrupted with a melee
- Juno - neutral - Resolved missing VFX if you reached maximum Onslaught stacks using Soaring Slice
- Juno - neutral - Fixed a bug with Projected Edge not piercing breakables such as railings or boxes
- Juno - neutral - Fixed an issue where the cooldown of the Super Serum gadget was inconsistent when used with D.Va.
- Juno - neutral - Fixed an issue where Torbjorn's Item Oververloader wasn't scaling properly with Max Armor.
- Juno - neutral - Fixed an issue where Commander's Clip was overriding Tracer's reload during Blink.